Mysthea: Legends From the Borderlands is a new RPG book that's up on Kickstarters. It uses the Apocalypse World engine and is based on the universe used for Mysthea. A great war is afoot, with the two last kingdoms in the land vying for control. Which side will you be on?
From the campaign:
Mysthea: Legends From the Borderlands is a tabletop roleplaying game about politics, adventure and discovery in a geomantic fantasy world based on Tabula Game's Mysthea Universe. It fuses the grand strategy of board games like Twilight Imperium, Scythe and Mysthea itself with the tense character-driven adventures of pen-and-paper roleplaying games. With your help, we'll fund a beautiful print run of the game to end up in your hands and in shops worldwide.
Mysthea: Legends From the Borderlands builds on our successes with Legacy: Life Among the Ruins. Adapting elements from the Apocalypse World engine, it's a game system that gets you into the heart of the action, while at the same time allowing your stories to zoom out and take in the broad sweep of geography and history. It's based on the universe developed by Tabula Games for their board games Mysthea, Volfyirion and the upcoming Icaion, and we're delighted to bring it to life at your table.
Legends From the Borderlands takes place on a backdrop of war. A few hundred years ago, the floating continent of Mysthea was home to dozens of independent city-states, with the world-shattering cataclysm an ancient memory. Now, only two major powers remain: the Kingdom of Ahatils and the Kitrean Empire. The Kingdom is aggressively expansionist, lead by a conqueror-king whose boredom with governance lead to him delegating rule of his conquered lands to the ancient Guilds of Ilvash. The Empire is more insidious, letting its territories rule themselves freely only as long as they cast aside their old customs and religions and follow the Empire's doctrine. And between these two monoliths lie the borderlands - a narrow strip of territory whose cities are treated as pawns in the game of empires.
Now a great war has been sparked into flame, and its battles shake the continent. As the war front moves ever closer to Kitrean heartlands, the Ilvashan Guilds send a convoy to control, reinforce and rebuild the newly-liberated of Montara. But as the Guilds meet with local Orders and Cabals, and contend with the perils of the too-close war front, they may find their loyalty to Ilvash and Ahatils tested. Will they stay true to their mission and make this city a vassal of their ancestor guilds, try to secure its independence, or use its resources to gain dominion over the Guilds in the Kingdom's capital?
The campaign is already over its funding goal with still 27 days left to go.