Look. You know me. I've been doing this job for almost a decade now and just when I think I've seen it all, along comes a new premise or theme for a game that I'd never even considered. I always love when this happens, so I was happy when Dish Pit Witches came along. It's a modern RPG where players take on the role of workers in a restaurant. And they're witches. The game is up on Kickstarter now.
From the campaign:
Hi, I'm Blake Stone! (He/him or they/them, please.) I'm a queer witch who's spent years working in food service, and who also makes tabletop RPGs. It seems pretty natural that I should make an RPG about being a queer witch working in food service, right?
Dish Pit Witches is designed to be played with 2-5 players and a GM. Players need only 2d6, a pencil, and paper. It is a narrative-heavy, combat-free game that follows the lives of employees in a restaurant setting. You aren't playing as the chefs or the waiters -- no, that'd be much too glamorous. Perhaps you'll be an exhausted busser, a perpetually-drenched dishwasher, a harried host, or a long-suffering sommelier. The game tracks time in a way that allows for short, modular play sessions (one session = one in-game day), with downtime taking place at the end of each session.
The campaign's more than 2x funded with 10 days left to go.