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Games Workshop Previews Updates to Matched Play in 40k

No, I wasn't attempting to make the headline rhyme. It just happens occasionally. Anyway, Games Workshop is releasing the new Chapter Approved for 40k soon. Along with various other updates, it also brings with it big changes to matched play. In this article, we get a look at some of the changes so you can be prepped for when you hit the table.

From the article:

It’s an exciting time to be a fan of matched play for Warhammer 40,000, as Chapter Approved – War Zone Nephilim: Grand Tournament Mission Pack is coming to pre-order this weekend. 

Chapter Approved is the essential companion for matched play in both casual and tournament games, bringing regular updates to deliver the best possible competitive experience – and this instalment is kicking off a new season with substantial changes to shake things up. Let’s take a look!

First up, secondary objectives have received an overhaul. No more flipping between books – all the secondary objectives you can pick from are revised and collated here. That includes faction-specific objectives – there are even secondary objectives for factions that haven’t yet received their newest codex, such as the bold Astra Millitarum or frenzied World Eaters.

Each player starts with three generic secondary objectives – Assassination, Grind Them Down, and Behind Enemy Lines – which they can swap out ahead of deployment. Another change – there are no limits when it comes to faction secondary objectives. If you want to pick two objectives specific to your faction, or even all three, go right ahead – so long as they’re all from a different category.

Perhaps the biggest shift comes with Command points. Players now start each battle with half as many as before – three for Incursions and six for Strike Force battles. What’s more, there are no freebies in Nephilim – players must now also pay a Command point for their first Warlord Trait and Relic, using two new Core Requisition Stratagems.*