"You take 8 damage." I mean, we probably all have heard it. But what does it actually mean? Not much, really, storytelling-wise. But the folks over at Lone Colossus Games feel it should mean something. And that's why they've created Injuries & Vile Deeds, a set of rules for actually taking damage in a meaningful way in games. But it's also got tons of extras, including new monsters, villains, and character options. The book is up on Kickstarter now.
From the campaign:
If you're a fan of the combat aesthetics in shows like Castlevania or The Witcher, or love the kill animations in games like God of War, Sekiro, and Shadows of Mordor, then Injuries & Vile Deeds will be the perfect addition to your game.
This supplement for Dungeons & Dragons 5th Edition is filled to the brim with nearly 200 new feats, items, spells, subclasses, villainous NPCs, and terrifying monsters. Each new character option and enemy ties in to the Injury systems, making it easy for you to apply cinematic descriptions to thoroughly tactical combat.
Gone are the days of nondescript attack and damage rolls. Injuries & Vile Deedsrestores excitement to combat, providing rules for cinematic, tactical encounters. PC Injuries create narrative tension, keeping the party on its toes as they weigh the risks of pressing on or allowing their enemies to get a step ahead. Meanwhile, players can now add mechanical effects to descriptive combat, inflicting Injuries on their enemies and causing negative status effects with every action.
The campaign's up and over its funding goal with 29 days left to go.