Apparently, Games Workshop was just like, "Well, we'll make it all available now" this weekend. There's a new Battletome for Age of Sigmar. There's a new book for the Middle-Earth Strategy Battle Game. There's a new team for Blood Bowl. And there's new planes for Aeronautica Imperialis. And besides that, there's all sorts of minis kits you can order, including figures, terrain, and more. Plus dice, magazines, deluxe versions, and on and on and on and on. Might be easier to just say, "check it out."
Since its founding in the Third Age of Middle-earth by Eorl the Young, the kingdom of Rohan has seen more than its fair share of war. From the storied days of Helm Hammerhand to the legendary defence of his fortress during the War of the Ring, the Rohirrim have fought in many battles against their Dunlending rivals, marauding bands of Orcs, and later, the Uruk-hai of Saruman.
This expansion for the Middle-earth Strategy Battle Game primarily focuses on the ruthless assault on the kingdom of Rohan by Saruman’s Uruk-hai and other evil forces loyal to him during the War of the Ring. It features background on the kingdom’s founding, along with a wealth of new rules, Scenarios, profiles and a campaign that allows you to refight some of the greatest battles in Rohan’s history with your collection of Citadel and Forge World miniatures.
Inside this 128-page hardback supplement, you will find:
– History of Rohan: A guide to the realm, from its founding by Eorl the Young to the time of Helm Hammerhand and the troubled reign of King Théoden at the end of the Third Age.
– Scenarios: 24 narrative play Scenarios ranging in size from small skirmishes to mighty clashes let you refight your favourite battles from the books and films, from the burning of the Westfold to the fateful siege of Helm’s Deep.
– War in Rohan Campaign: Link the Scenarios together into a flowing campaign, with each battle having an impact on others.
– Sieges: Brand-new rules for fighting sieges, including siege equipment, profiles for various items and equipment that you might encounter during a siege, as well as internal and external doors found within a castle. Also includes two Siege-specific Scenarios to allow you to recreate siege battles of your own creation.
– Armies: Background, tactics and army lists for Rohan, Lothlórien, Fangorn, Isengard, and Dunland. Includes new profiles for a range of Heroes.
– Legendary Legions: Nine stand-alone army lists representing the forces that fought in famous battles of the War of the Ring including: The Defenders of Helm's Deep, Théodred's Guard, Riders of Éomer, Paths of the Druadan, Uglûk's Scouts, Wolves of Isengard, Assault upon Helm's Deep, and Army of Dunland.
– Miniatures showcase: A selection of Citadel and Forge World models for each of the armies in this supplement.
Ogres are natural Blood Bowl players, with a long tradition of playing for other teams who can afford to feed them (woe betide the coach who fails to account for their appetite). Ogre teams, however, bring a new level of violence to the game, as their rosters feature not just one or two of these massive brutes, but often 4 of them! Of course, they're also accompanied by a veritable swarm of Gnoblars, tiny greenskin runts who have no natural athletic ability, but enough cunning and wit to know they're supposed to grab the ball from time to time whilst the Ogres are busy pummeling their opponents. Once in a while, the Ogres will give the ball-holders a little kick towards the End Zone, thus scoring some points with a bit of luck.
If you want to play some smashy Blood Bowl, you can do no better than an Ogre team. They play unlike anything else, excelling at deleting the opposing team, one by one, until they can walk the ball across the pitch unopposed. You’ll focus on hiring a handful of Ogres, and the utterly replaceable gnoblars fill out the rest of your slots. Ogres are a blast to play, and a nightmare to go up against.
This multipart plastic kit contains all the components you'll need to build the Fire Mountain Gut Busters, an Ogre team for use in games of Blood Bowl, containing 4 Ogres (1 of which can be built as a Runt Punter), and 12 Gnoblars with interchangeable heads! You'll also find a roster sheet, transfers, 2 turn counters and 2 coins, 4 Ogre-themed balls, and a mix of 14x 25mm bases and 4x 32mm bases.
The diminutive Gretchin have long been enthusiastic supporters of Ork aviation, whether gleefully pushing bombs out of open bays, crawling into tight spots to fix engines, or acting as spotters and even gunners on ork planes. It doesn't take long before they become obsessed with flying just like their bigger kin, begging for their own turn on the control stick.
Some enterprising Ork meks decided this arrangement could be mutually beneficial, and created guided missiles that could be flown like a tiny, gretchin-sized airplane. Fitted with a short-burn rocket engine and stuffed with unstable explosives, some rabid grots are happy to climb aboard just for the (short-lived) thrill of speed and freedom. They're loaded into the wings of specially-fitted Grot Bommers, and launched in support of the Air Waaagh!
Grot Bommers open new tactical options for Ork Air Waaagh! players, and their autonomous bombs are unique in the Ork fleet. While wonderfully wacky, they're also incredibly potent weapons that your opponents will quickly come to fear. Complementing Eavy Bommers and the rest of your fleet, you’ll find them useful in all sorts of missions, bristling with dakka even after they've delivered their deadly payload.
This multipart plastic kit builds 2 Grot Bommers, with 2 wing-mounted grot bombs, plus 4 free-flying Grot Bombs. This kit includes 2 Aeronautica Imperialis bases with ball socket stems, 4 small flying bases with long flying stems, and a sheet of Ork Bommer transfers.
You'll need a copy of the Rynn's World Air War Campaign Book to use these miniatures.
Devout worshippers of Chaos, the Slaves to Darkness bring war to the tortured lands of the Mortal Realms.
Crush the Mortal Realms beneath the iron tread of Chaos with Battletome: Slaves to Darkness – your guide to the mortals, daemons and monsters who walk the endless Path to Glory. Inside this tome of dark and forbidden lore, you'll discover the dark world of the Slaves to Darkness - the innumerable allegiance of tribes and warrior-bands who fight ceaselessly to gain the favour of the Dark Gods. Rich background, sumptuous art and a number of short stories by acclaimed Black Library author Aaron Dembski-Bowden bring the world of the Slaves to Darkness to life as never seen before. When you're inspired to start your own conquests of the Mortal Realms, you’ll be able to field an unstoppable Slaves to Darkness army with allegiance abilities, spell lores, warscroll battalions and more that allow you to build a dizzying array of armies. Perhaps you’ll field an elite force of Chaos cavalry, riding with Archaon himself. Maybe you'll field a collection of tribal warriors and warbands from the Eightpoints, drawn together by a charismatic Darkoath leader. Or perhaps you’ll fight with a force dedicated to one of the sinister Chaos Gods. With all this plus painting guides, Path to Glory rules and more, Battletome: Slaves to Darkness is a fantastic resource for any Chaos collector.
This 120-page hardback battletome contains:
- Rich lore that explores the origins of the Slaves to Darkness, their worship of the Chaos Gods, and their goals in the Mortal Realms
- Four thrilling short stories by Black Library author Aaron Dembski-Bowden
- Tips and advice for painting and collecting your own Slaves to Darkness army
- Warscrolls for all Slaves to Darkness units, presented here for ease of reference
- Allegiance abilities for Slaves to Darkness armies, plus sub-faction rules that allow you to dedicate yourself to the Ravagers, Cabalites, Despoilers and the Host of the Everchosen