It's Tuesday. But it's also kinda like Wednesday, because it's the middle of the work week. But it's also kinda like Thursday, because it's the 2nd-to-last day of the work week. But since I'm typing up a Podcast Radio post, that means it's Tuesday. Let's get to it.
This week on the dial we have: Game Classy Episode 175: GeeDubb roundup; Meeples & Miniatures Episode 255: Tales of Tabletop Gaming #1; Blue Peg, Pink Peg Episode 135: James Hudson & Porta Nigra; Lords of the Dungeon Episode 21: RPG Sports, GM vs Player Description and Playing Your Alignment; Rolling Dice & Taking Names Episode 158: Arkham Horror, Shadows:Amsterdam, Hail Hydra; and Epic Gaming Night Podcast Episode 179: Choices.
The boys talk about White Wolf stepping in the poopies, why Steve is no longer best friends with Shadespire, and what's the current status of all GW's slate of games.
Neil Shuck & Mike Hobbs are joined by guest presenter Dave Hickman for this episode of the podcast.
- 00:00 – Introduction – We start the show by chatting with Dave and discover how he got into the hobby.
- 18:07 – Confessional – Time to own up to all those hobby purchases we have made recently.
- 51:12 – Our Hobby – We talk about our recent gaming, including Deep Madness, Gloomhaven, Gangs of Rome and Man O’War
- 1:18:17 – The Meeples Challenge – catching up with Neil & Mike’s project progress
- 1:29:32 – Tales of Gaming – We chat to Dave about his gaming hobby, and also give an overview of the new Mortal Gods skirmish game, coming from War Banner in 2019.
- 2:22:32 – Outtro – Closing thoughts, plus the latest edition of ‘Rise of the Anti-Luff’.
We hope you enjoy the show.
During this weeks episode:
1) The Pegs are joined by James Hudson as they discuss their recent gameplays including Underwater Cities, The Boldest, MegaLand, and more;
2) All the Pegs (and guest) review the area control game Porta Nigra; and
3) Look back at Valetta.
NOTE: Game play discussion starts at 25 minute mark.
In episode 21 the Lords talk about Bender and Jess' new massively multiplayer online tabletop Shadowrun campaign they're about to start. Then the gang talks about a new role playing game sports tournament that will be streamed on Twitch. The Lords take a questions from a listener regarding how out GMs and players tend to describe the actions their taking. Then finally we have a discussion about alignment, what it means and how we use it in game.
The annual BooBQ event at Marty’s happened and we got not only our feedbags on, but we also got some gaming on. We were able to play the new edition of Arkham Horror. If you have never have played Arkham, recommend that you do, but find someone that knows how to play to teach you and doesn’t add house rules. The rules are tough to get through the first time, but worth the reward. The game can be really intense at times, especially when things might hinge on the balance of a dice roll here and there. Overall, a great gaming experience and a must have in the coop collection.
We also got to play Shadows: Amsterdam, which was excited to play after seeing it at Gen Con. I really enjoy Mysterium and Codenames and, in my opinion, this is a smash-up of both games. If you enjoy the real-time mechanic in a board game, then you need to try this game when it comes out. Extraordinary Adventures: Pirates is a light racing game that is currently on Kickstarter and has funded. This will be one game where you can introduce people to the deck building mechanic without it being so in their face and the main focus. Do want to correct something that was said in the podcast because I smashed up the names of their previous games. Forbidden Games has produced Railroad Rivals and Raccoon Tycoon and I completely ran the two together. Sorry about that.
Ep. 179: Choices
What we have been playing!
- (Roy) Western Legends
- (Rob) Western Legends
- (Matt) Charterstone
- Gameplay is all about making meaningful choices I hope you do well in the game!
- What are some choices you have to make in board games?
- Do you like to have lots of options when playing a game?
- How can your choices in the game be meaningful?
- What are some mechanics that encourage player choice?
- Do you like the choices to be obvious in a game or do you like it to be more thoughtful we have to think of them out?
- Have you play games that lacked meaningful choice?
- Can to many choices and a game be bad?
- What style of game choices culminate to make your favorite kind of games?