We're only just into November, but I know a lot of people are ready for next year. Well, you can get excited for some new Warmachine, Hordes, and Riot Quest releases that are coming out in February. Let's have a look.
House Ellowuyr of Ios is known for a great many noble reasons, such as the quality of the soldiers they produce or their unique style of armor. Falcir herself is neither well known nor noble, but she is one the House’s most powerful assets. Those who know of her call her “The Merciless,” but these words do not do justice to the true nature of this warcaster. Falcir is House Ellowuyr’s executioner, and she is brutally exceptional at the task.
Falcir is no simple headsman. She is an executioner of individuals, ideals, organizations, and even armies, and she is called to duty when every hint of a threat must be removed or when a point must be made to the enemies of Ios. She does not accept surrender from foreign soldiers nor does she allow them to flee. To face her is to face one’s own meticulously planned and inevitable demise. Falcir calculates every angle of a conflict, every possible outcome, and ensures her forces have a plan to deal them swiftly.
When battle ensues, Falcir’s force of will manifests as strange symbols, “bounties” that hover over her foes, marking them for death. In no more than the blink of her eye, these symbols will shatter, unleashing all manner of arcane mayhem onto those marked, all as Falcir had planned.
The Aeternae myrmidon was manufactured by House Vyre at the behest of House Ellowuyr as compensation for an unknown agreement. Aeternae myrmidons feature some of the latest Vyre innovations in warjack weaponry. They wield a pair of Distortion Voulges, massive bladed weapons that cause their enemies to reverberate with arcane energy and be repelled with each successful blow.
Most notable is the Aeternae’s shoulder-mounted Shatter Cannon, an insidious gun that fires a steel sphere payload faster than the speed of sound. Within these steel spheres is a unique type of crystal found only deep in the earth beneath Ios. When agitated by extreme impacts, the crystals begin to expand at a marvelously fast rate—a single handful of crystals will expand as large an adult Iosan in just a matter of seconds. Any enemy the sphere doesn’t simply pass through will find this payload lodged in their innards just moments before the crystal package within expands violently.
As the war between the infernals and the Archon-backed mortals of the Iron Kingdoms wages on, a new and strange entity has made its presence known: massive, hooded creatures born aloft on wings of bone and wielding fierce Iron Reapers, the Death Archons have come.
No one is sure where these creatures came from or who they answer to, if anyone. The first Death Archon manifested at the Battle of Henge Hold, rising from a mountain of fresh corpses upon which stood Barnabas, the Lord of Blood. This angel of death floated a few moments in front of the gatorman before giving a faceless nod and turning itself to the battle below. It immediately set itself upon a pair of Thamarite Archons and tore them in half before diving into the chaos of battle below.
The Death Archons seem to be attracted to carnage, care little for the souls of mortals, and have a strange distaste for other Archons. At any engagement in which they appear, a Death Archon will hunt down other Archons first before turning itself upon infernal forces in the battle.
Guvul Godor served as one of the leaders of the Rhulic parliament, the Moot, for decades. His dedication to the dwarven nation and its people was (and still is) unrivaled, as Guvul was one of the few members of the Moot willing to go to battle alongside his countrymen. When the apocalypse came, the Iron Kingdoms were devastated, as were many brave Rhulfolk who battled alongside the lowlanders.
Guvul does not view this widespread destruction with sorrow or hopelessness but instead sees an opportunity to continuing serving his people. When the smoke cleared, Guvul strode down the mountain in search of riches to bring back to his kin. He is determined to claim glory and fortune for the people of Rhul with every coin earned and looted, no matter the cost to himself.
Karli served proudly as a Cygnaran trencher for most of her youth, eventually earning the rank of captain through sheer grit and skill. She was present at some of the greatest battles in recent history, including the world-shaking battle of Henge Hold that led to the apocalypse. Karli is one of only a handful of survivors from that ill-fortuned event, and she bears the scars to prove it.
With no trencher corps left and no Cygnar to return to, Karli began to wander the wasteland looking for other survivors. While her gruff, no-nonsense attitude has scared away more than a few would-be rescuees, many others have stayed by her side for protection. Karli doesn’t know where she’s taking everyone or even what to do once they get “there”; all she knows is she going to do everything she can to keep what’s left of the world safe.
No one is sure how or why Ol’ Grim exists. Pistol wraiths have long been a known threat from the old Nightmare Empire of Cryx, but a “rifle wraith,” which Ol’ Grim appears to be, shouldn’t even be possible. Yet despite this, he exists. Ol’ Grim seems to have been a widowmaker in life, if his incorporeal visage is any indication. This fact causes even more perplexities with regards to his origins.
All that the scavengers of the wastes know is that Ol’ Grim is a downright lethal nuisance. He appears without warning in the distance, shoots a few times at anything alive in his sights, then fades away into the ether. Certain scavenger crew bosses claim to know ways to lure Ol’ Grim to their side temporarily using old mementos and forbidden rituals, but none are willing to share their secrets just yet.
Lynda served her infernal masters for years in preparation for the coming apocalypse. They promised her power, and in return she helped rot civilization from within. When the time came, and the infernals took their great prize from humanity…they completely forgot about Lynda.
Alone and with nothing to show for all her hard work, Lynda immediately traveled to all the old ritual sites she knew of and stole every magic relic and talisman of power she could find. If the infernals weren’t going to keep up their end of the bargain, she’d just rob them blind of what was left.
The infernals, of course, do not care at all. Lynda now wanders the wastes, laden with satchels brimming with arcane items, trading and selling them as she needs to in order to survive. When she gets into trouble, she still knows a few infernal tricks to help keep her safe, but more often than not she’d rather talk her way out of a sticky situation with a few proffered trinkets.
Kogan was a proud Tharn warrior who, like the rest of his tribe, managed to survive the apocalypse unscathed. While hunting in the wastes, Kogan had an unfortunate encounter with a large armored bear, which managed to tear his arm off before running away with it. It should have been the end of Kogan then and there, but as he lay bleeding out, he was discovered by another scavenger crew that took pity on him.
The crew nursed Kogan back to health while their mechanik built Kogan a new mechanikal arm out of scrap parts. Gracious for what they had done for him, Kogan spared the crew instead of bringing them back to his tribe as a meal. When Kogan returned, his tribe immediately spurned him for the metallic monstrosity that had replaced his natural arm.
They claimed he had defiled their tradition and god, and they cast him out. Exiled, Kogan now wanders the wastes as a lone survivor, but one who has had his eyes opened to the world around him. He isn’t trusting of many outsiders, but he is willing to give most a fair chance before deciding if they are a potential ally or his next meal.
There once was a bear named Bumbles. He loved to play, frolic, and tumble. He’d find new friends and protect their rear ends, without a single grumble.
Bumbles friends were the best. They armored his head, hands, and chest. When it was time to “play,” Bumbles would slay to appease his friends’ request.
When all their food was gone, Bumbles stopped following along. He wandered through snow, finding new friends to know, and with them he’d belong.
Yes, there once was bear named Bumbles. He loved to play, frolic, and….