Skip to content

Review Roundup

Saturday and I have all the baking to do. Baking for friends. Baking for coworkers. Baking for friends that are coworkers. Baking for coworkers that are friends.
I mean, I bought 4 pounds of unsalted butter. I'm going to be busy today.
But before I get up to my elbows in cookie dough, I need to type up those review articles I know you all so desperately desire.

Today we have: Arena Rex, Seikatsu, New York Slice, Dragonfire, Sid Meier's Civilization: A New Dawn, Macroscope, Kingdomino, and 1750: Britain vs. France.

Learn to Play:

Arena Rex Review

In this video I will teach you how to play including: Components, Setup, player turns, and the breakdown of actions and reactions. I will also give you my thoughts and opinions on the game, and would love to hear yours

Seikatsu Review

In this video I will teach you how to play including: Setup, player turn sequence, end game, and scoring. I will also give you my thoughts and opinions on the game, and would love to hear yours.

One Board Family:

New York Slice Review

It’s hard to resist a good pizza and it’s even tougher to resist a good game about pizza. New York Slice from Bézier Games lets players slice their way to victory by collecting sets of pizza slices. In this video review, Ric and Ryan talk about how the game plays and discuss why this might be a great fit for your family game shelf.

Board Game Quest:

Dragonfire Review

Players choose an adventure to start the game. An adventure takes place over multiple scenes and describes how to set up the game, including setting up the encounters (monsters and/or locations that the players must defeat).

Betrayal at Baldur's Gate Review

If you’re familiar with BHH and the Baldur’s Gate video game then the BBG theme will be nothing new. The shadow of Bhaal falls over Baldur’s gate and adventurers set-out to defeat the evil, but one may be a traitor.

I think most gamers have played BHH at least once and should be familiar with the rules so I’m going to do an overview and focus on the changes. Here’s the PDF of the rules if you want to see for yourself.

Sid Meier's Civilization: A New Dawn Review

The main mechanism that diverts Civ: A New Dawn from its forebears is the Focus Row. Five action cards occupy five numbered slots (1-5) in front of each player. On their turn, a player will select a card to activate with the card’s action modified either by the number of the slot or by the terrain type associated with the slot. For example, activating a Science card yields 1 to 5 points of advances in technology. Activating an Economy card allows a player to move a trade caravan as long as they are of certain terrain types that match the action card’s slot or lower.

Macroscope Review

The main component of the game is the Macroscope which acts as both the cardholder and imagine cover. On top are removable tokens that players will remove a few at a time to give you a peek at the image. The game offers two distinct ways to play.

Board to Death TV:

Kingdomino Review

In Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands…

Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5×5 grid, and then points are counted based on number of connecting tiles and crowns.


1750: Britain vs. France Review

1750: Britain vs. France adopts one of the years between two of those global conflagrations. Two players guide the political, economic and military fortunes of the titular empires vying for influence over other European powers and military control of colonial possessions.

Quite abstractly. Because the whole affair is conducted by cards – from the board to your units to resources and events. Thusly splayed about your table, you direct your affairs as if combing over maps and documents, feeling very much the strategist in an age when warfare was far more neat and gentlemanly, without sacrificing any of its grandeur. Except instead of through gunpowder, sails, courtesans and treaties you’ll employ equal measures set collection, card combat and area control.