Look at that ship. It's got two giant fists on the front that spin around and whap other ships. Just looking at it, you know that's pretty much gotta be an Orc ship. And it is. That's the next fleet we're getting a look at for the upcoming Armada game from Mantic.
From the preview:
All this week we’re introducing the four launch fleets for our new epic naval wargame, Armada. Yesterday we introduced the heroic Basileans and today we’re looking at the other half of the two-player starter set – the marauding orcs.
The orcs could never be considered a seafaring race, but from the day they gazed out across the sea and saw two warring fleets ablaze as cannons roared, their greatest Krudger declared: ‘Yessssssss!’ And so began the orcs’ naval adventure.
The downside to Orcish ambitions were twofold: firstly, the Orcs couldn’t decide where to start, and every time they tried to make a plan, they simply fell to bickering and fighting. Secondly, not a single Orc had the first idea how to construct anything bigger than a raft, let alone how to sail it. Thankfully, both these problems had the same solution: Goblins.
All Orc vessels are designed by goblin Gadjits and built by a swarm of brow-beaten goblin workers. They vary hugely in design, cobbled together out of whatever raw materials lie close to hand, or from whatever enemy ships they can commandeer. As long as they follow the Orcs’ two cardinal rules (‘Make them faster,’ and ‘Make them more brutal’), the Orcs don’t really care what they look like. They simply represent a thrill-ride to a new and previously undreamt-of theatre of war. The thudding of long-guns; the roar of ships aflame; the screams of enemy sailors as they plunge into shark-infested waters… these are music to the ears of the Orcs, and the stuff of dreams.
To more civilised eyes, an Orc flotilla resembles nothing more than enormous piles of wreckage floating merrily along on the tide. Only when sails unfurl and the motley mountains of detritus change course and head directly towards them do most sea-captains start to worry. When the great hulks come closer still, and the massive prows reveal insane spinning sawblades, gigantic drills and ridiculously over-sized battering rams do they really start to panic. And rightly so – for up close, an Orc fleet is the most ludicrous and dangerous foe on the high seas. A foe that cares only for destruction and conquest for its own sake, and will go to any lengths to achieve it.