"A little goes a long way." It really is true. Just a couple small tweaks or additions, and a thing can seem entirely new. That certainly can be the case for a game. Z-Man Games is offering some of it
"A little goes a long way." It really is true. Just a couple small tweaks or additions, and a thing can seem entirely new. That certainly can be the case for a game. Z-Man Games is offering some of its little mini-expansion promos for some of their games as regular releases. So, if you're a fan of Terra Mystica, A Feast for Odin, The Voyages of Marco Polo, Beyond Baker Street, Carcassonne, and/or Sylvion, there's new sets you can pick up for them.
From the announcement:
The small details make a big difference. A few extra cards or tiles added to your favorite game can unlock new possibilities, add variety, or completely change the way you play. That’s why Z-Man Games is excited to announce that a number of promo products are now available through our webstore!
Hey there, everyone. We've once more made it to The Weekend. Isn't it just grand? As you're reading this, I'm hanging out at my friend's Library, playing some games. It's a good time had by all.But th
Hey there, everyone. We've once more made it to The Weekend. Isn't it just grand? As you're reading this, I'm hanging out at my friend's Library, playing some games. It's a good time had by all.
But that's me. As for you, you're here to check out some game reviews. So let's get to it.
Today we have: Ice Cool, Game of Trains, Sprue Grey: Wargame Hobby Magazine - The Golden D6 Tutorial Issue Six, Pandemic: Reign of Cthulhu, Gloobz, Sushi Go Party!, 13 Days, Junk Art, Lotus, Beyond Baker Street, Rise of Man: Stone Age, and Quarto.
Looking to expand your wargame knowledge, learn of the best painters and most talented wargame bloggers? Search no further as Sprue Grey has just released their lastest The Golden D6 - hobby magazine issue filled with an amazing collection of tutorials! Check the review of this latest issue on Wargame News and Terrain.
You are an investigator, tasked with the all-important duty of sealing gates to another world and preventing Cthulhu from awakening. No pressure. You and up to three friends embark on this journey into Arkham with the odds stacked against you – towns are being overrun by zealots eager to bring the end of the world, Shoggoth roam, spreading madness, and all of Cthulhu’s buddies are waking up from a long slumber to make your job even more difficult.
At the center of the table sit three colorless monsters, three paint buckets (red, yellow, and blue), and one creature that combines aspects of all the others.
Someone flicks at the next card with their thumb, ready to draw it. “More gloobz,” they say.
Sushi Go Party is a card drafting and set collection game where players pass adorable sushi cards around in an effort to accumulate the most points by grabbing the best cards for themselves. The various cards offer different scoring opportunities and I won’t explain every one here, but generally you are rewarded for having the most of something and punished for having too few of something. You want to collect valuable sets and avoid cluttering up your hand with useless junk.
13 Days is a card-driven area control game for two players based on the Cuban Missile Crisis. Players play as either President Kennedy (USA) or Premier Khrushev (Soviet Union) and attempt to dominate the other in specific battlegrounds and in public perception. The player with the most prestige at the end of the game (or the player who doesn’t trigger global nuclear war) wins.
In Beyond Baker Street, the players must work together to try to solve a murder. Players will be playing cards into three stacks to try to discover the correct Subject, Motive and also Opportunity. The key is that players won’t know what cards they have in their hand, and must rely on their fellow players to make good use of them.
Rise of Man: Stone Age is a card drafting, strategy board game where players will vie for various resources that were indigenous to the Stone Age period. They do this in order to surmount the obstacles and hazards that are randomly drawn during a 5-round game. The game supports from 2-6 players and plays in about 30-90 minutes depending on player count.
At first glance, Quarto seems to have based its game play off Tic-Tac-Toe. The game is played on a 4×4 grid with 16 unique pieces. The object is to get either a row or diagonal of 4 pieces that share a common trait. The first player to achieve that wins.
Hey there, everyone. We've once more made it to The Weekend. Isn't it just grand? As you're reading this, I'm hanging out at my friend's Library, playing some games. It's a good time had by all.But th
Hey there, everyone. We've once more made it to The Weekend. Isn't it just grand? As you're reading this, I'm hanging out at my friend's Library, playing some games. It's a good time had by all.
But that's me. As for you, you're here to check out some game reviews. So let's get to it.
Today we have: Ice Cool, Game of Trains, Sprue Grey: Wargame Hobby Magazine - The Golden D6 Tutorial Issue Six, Pandemic: Reign of Cthulhu, Gloobz, Sushi Go Party!, 13 Days, Junk Art, Lotus, Beyond Baker Street, Rise of Man: Stone Age, and Quarto.
Looking to expand your wargame knowledge, learn of the best painters and most talented wargame bloggers? Search no further as Sprue Grey has just released their lastest The Golden D6 - hobby magazine issue filled with an amazing collection of tutorials! Check the review of this latest issue on Wargame News and Terrain.
You are an investigator, tasked with the all-important duty of sealing gates to another world and preventing Cthulhu from awakening. No pressure. You and up to three friends embark on this journey into Arkham with the odds stacked against you – towns are being overrun by zealots eager to bring the end of the world, Shoggoth roam, spreading madness, and all of Cthulhu’s buddies are waking up from a long slumber to make your job even more difficult.
At the center of the table sit three colorless monsters, three paint buckets (red, yellow, and blue), and one creature that combines aspects of all the others.
Someone flicks at the next card with their thumb, ready to draw it. “More gloobz,” they say.
Sushi Go Party is a card drafting and set collection game where players pass adorable sushi cards around in an effort to accumulate the most points by grabbing the best cards for themselves. The various cards offer different scoring opportunities and I won’t explain every one here, but generally you are rewarded for having the most of something and punished for having too few of something. You want to collect valuable sets and avoid cluttering up your hand with useless junk.
13 Days is a card-driven area control game for two players based on the Cuban Missile Crisis. Players play as either President Kennedy (USA) or Premier Khrushev (Soviet Union) and attempt to dominate the other in specific battlegrounds and in public perception. The player with the most prestige at the end of the game (or the player who doesn’t trigger global nuclear war) wins.
In Beyond Baker Street, the players must work together to try to solve a murder. Players will be playing cards into three stacks to try to discover the correct Subject, Motive and also Opportunity. The key is that players won’t know what cards they have in their hand, and must rely on their fellow players to make good use of them.
Rise of Man: Stone Age is a card drafting, strategy board game where players will vie for various resources that were indigenous to the Stone Age period. They do this in order to surmount the obstacles and hazards that are randomly drawn during a 5-round game. The game supports from 2-6 players and plays in about 30-90 minutes depending on player count.
At first glance, Quarto seems to have based its game play off Tic-Tac-Toe. The game is played on a 4×4 grid with 16 unique pieces. The object is to get either a row or diagonal of 4 pieces that share a common trait. The first player to achieve that wins.
Congratulations! You've made it to Saturday! *throws a little party*Mine's been busy so far. We're just a couple weeks out from Gen Con, and that means about a million little things to get done (along
Congratulations! You've made it to Saturday! *throws a little party* Mine's been busy so far. We're just a couple weeks out from Gen Con, and that means about a million little things to get done (along with a couple big things) before heading to the show. My "To Do" list is imposing, but with steady work, I'll chew through it all. *looks at list* Hmm, "Type up Review Roundup." Alrighty...
Today we have: Sugi, Stak Bots, Food Fighters, Infinity Combined Army Onyx Force, Galaxy Defenders: Operation Strikeback Expansion, SET, Dragonwood, Millennium Blades, Beyond Baker Street, Dark Dealings, America, Fate of the Elder Gods, Burano, Happy Party, and My Village.
SET is the “The Family Game of Visual Perception” originally published in 1988 by SET Enterprises for ages 6+. The name of the game says it all. You are creating sets of 3 cards that have all of the same attributes OR all different attributes. Sounds pretty easy until you see that the cards each have 4 different attributes – Symbols, Colors, Numbers and Shading, and that all 4 of the attributes have to be the same or different. You can’t have 2 cards that are green and 1 that is purple. You have to have all of the cards the same color or all of the different colors. The same goes for the rest of the attributes in a set.
Millennium Blades is a game in which you and your opponents play the fictional CCG game Millennium Blades. Don’t worry though, everything you need to play Millennium Blades is in the box, there is no money sink on booster packs here.
Players in Burano lead prominent local families directing their clan’s productive and domestic affairs. While cooperatively building one of the more famously colorful communities in the world in the process, each patriarch/matriarch earns points by sending out men to do men’s work – like fishing – and women to do women’s work – like sewing. It’s the rules, so remember, don’t shoot the reviewer.
Happy Party is a dexterity/memory game for two to four players. Players roll dice and blow out cake candles to collect presents for their wish list. The first player to complete his or her wish list is the winner.
Each player will be charged with the care and growth of an idyllic village with the goal of creating a town to be remembered for generations to come. You’ll be training your villagers in various professions, selling wares, farming the land, and constructing various religious and civic buildings. Death of your villagers, either via rat infestations or old fashioned time, will need to be monitored in order to make sure everything runs smoothly. You begin the game with six trained villagers and a handful of coins in order to achieve greatness. Moment to moment achievements are less important than ones that will last for generations. A church building that will last for years grants prestige points, whereas minor achievements only grant story points that need to be actively converted into prestige points.