Days of Wonder
It's a Sma- ... you know, I probably shouldn't finish that sentence, lest all of you actually jump through my computer screen to throttle me. So, we'll just say that Days of Wonder is looking for people who'll help with the beta test for Small World 2, coming soon to iPhone.
From the post:
New territories are being conquered! Small World will soon be released on iPhone (finally)
If you are already playing the game on Google Play, Steam or iPad, we would like your feedback
son this new iPhone version! Please join the adventure and the beta on https://account.asmodee.net/en/betatests
If you do not have an iPhone, don’t worry! The update will be released on Google Play and Steam too, so feel free to join the beta as well and take control!
Can't really go traveling around right now. But even if I could, I doubt I'd be able to make it out to someplace like Amsterdam, as much as I'd like to someday go. Well, I can still live vicariously through games. And soon, I'll be able to visit that historic city in Ticket to Ride: Amsterdam, a new stand-alone set coming from Days of Wonder.
From the announcement:
Welcome to the 17th Century. You are in the middle of the Gouden Eeuw , the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals.
Find out about Ticket to Ride: Amsterdam, a new, quick version and small version of the classic game.
This is an elegantly simple version of Ticket to Ride where players race one another, this time in cart, to claim the most lucrative commercial routes, fulfill rewarding trade contracts, and collect precious merchandise from the bustling streets of this legendary city. Ticket to Ride: Amsterdam is fast-paced, easy to learn in three minutes, and extremely portable—perfect for new players and veterans alike.
Ticket to Ride: Amsterdam is a stand-alone game designed for 2 to 4 players and plays in 10 to 15 minutes. It includes 1 board map, 64 plastic Carts, 44 Transportation cards, 24 Contract cards, 16 Merchandise Bonus cards, 4 Scoring Markers and 1 rule leaflet.
Ticket to Ride: Amsterdam is expected to be available in July in Europe and in September in North America at a suggested retail price of $20/20€.
Testing is a major component of any product's development. That goes for everything, including the games we know and love. And it's why Days of Wonder is looking for some help in testing out their digital versions of Ticket to Ride. You can sign up now to help out. Make this game the best it can possibly be!
From the website:
We are running a beta to improve the digital version of Ticket to Ride and fix some issues. Do not hesitate to join the beta to join us on this trip. We will release this update to the live servers as soon as possible!
To join, it is easy as A, B, C! Go to https://account.asmodee.net/en/betatests
Patch 2.6.8. aims to:
- Mac: Correct the text issue under Catalina.
- Back to the old sound for the cards.
- Fix for the launch crash when offline or airplane mode.
- Stability improvement on Android.
Technology is becoming more and more a part of our everyday lives. I mean, I work online for heaven's sake. The digital is coming more into the world of the real in board games with Days of Wonder's announcement of Alexa skills for Ticket to Ride. Now, you can simply have your Amazon assistant run you through a game. No more rulebook required.
From the announcement:
Amazon and Days of Wonder are changing how players experience board games by introducing the first official Alexa skills for Ticket to Rideand Ticket to Ride Europe for free to welcome new players aboard the award-winning games by Alan R. Moon and act as conductors for even the most experienced rail-riders.
These skills replace the rule books by taking players on a guided experience of the games and offer the option to use it as an additional player. We are excited to announce that both official skills are available now in English and French languages in the United States, the United Kingdom, and France.
She's got a ticket to ride... and he's got a ticket to ride... and they've got a ticket to ride. And they all care. I don't blame them, Ticket to Ride is a great game, and soon, a new pair of maps will be available as Days of Wonder has announced Ticket to Ride: Japan. Of course, since the board has two sides, it's not just Japan that gets featured, but also Italy. The Japanese map introduces bullet train routes, while Italy includes ferry routes. Have a look.
From the post:
Zoom across Japan in a bullet train admiring Mount Fuji through the mist or take the Tokyo subway to your final destination. Or if you prefer early 20th century steam engine trains, ride through the italian countryside, enjoy the alpenglow on majestic peaks and sunsets behind cypress hedges in glorious Tuscan landscapes.
Find out Ticket to Ride Map Collection Volume 7 – Japan and Italy a new expansion in our well-known Ticket to Ride series.
As the Japan board offers some cooperative gameplay, players face a new dilemma. Some of the Routes are reserved for the Bullet Train network, so once one of those routes is claimed, it can be used by all players to complete Destination Tickets. On the other hand, the players who contribute most to this shared project will also be rewarded with a larger bonus. Italy, the second map featured in this expansion, is focused on the Regions in this country and on a brand new type of Ferry Route. Connect cities from all Regions in the same network to score extra points.
The world is under attack. But it's not from an alien invasion or rogue human forces. It's pathogens (wash your damn hands!). You've gotta go and stop them from spreading, but that's not easy.
You've probably played Pandemic at some point (I know I have, multiple times). If you enjoy the game, but maybe aren't thrilled with some of the fiddly bits, you can now let a computer do that for you, as the game is now available on Switch and Xbox One. And no more trying to sneak one fewer cube out there onto the board. :P
From the website:
Four deadly diseases threaten the future of the planet! As a member of an elite disease-fighting team you must find the cure to four deadly diseases before it’s too late. Travel the world, contain infections and find the cure to save humanity.
Gloomhaven. It's one of the highest-rated board games ever. If you want to go get some fantasy dungeon crawling adventure, you can't really do much better than it. But sometimes you want to have something else deal with all the fiddly bits and to just play the game. Thankfully, they're porting the game to an electronic version, which you can get via Early Access on Steam now.
From the post:
In Gloomhaven, you play as a team of mercenaries on their own personal quests and will journey through terrifying randomly generated dungeons. The digital adaptation of the acclaimed board game, mixes Tactical-RPG and dungeon-crawling.
*snifflesniffle* They always grow up so fast! *sniffle*
Days of Wonder is celebrating 15 years of Ticket to Ride with a new special Anniversary Edition. It's got special clear plastic trains and a retrospective booklet about the history of the game. For you collectors out there, this is one to check out.
From the announcement:
Today, Days of Wonder announced the release of a new edition of their award-winning game, Ticket to Ride: 15th Anniversary Special Edition. First introduced in 2004, Ticket to Ride has delighted board game fans worldwide, selling over 8 million copies during the past decade.
Celebrating the game's success, Ticket to Ride: 15th Anniversary Special Edition lets players travel the classic US board with new exclusive sets of clear plastic trains and a 4-page retrospective booklet featuring the history and creation of the game. A special sleeve designed to celebrate the occasion covers the game’s box.
"Huge thanks to everyone who has played and enjoyed Ticket to Ride over the last 15 years. I can't wait for you to see what's coming next!" says Alan R. Moon, Ticket to Ride ’s designer.
Ticket to Ride: 15th Anniversary Special Edition is a stand-alone game. It includes 1 Map board, 240 Clear Plastic Train Cars, 110 Train Car cards, 30 Destination Tickets, 1 Summary Card, 5 Wooden Scoring Markers,1 Rules booklet, and 1 Retrospective booklet. The game is expected to be available August 9th in the United State of America at a suggested retail price of $49.99.
Sunken treasure. Why just go scuba diving in the tropical waters when you can come back richer than you ever imagined? But it's not an easy task, and you are always fighting against the amount of air you've got left. Will you push ahead of the competition and come out with the most loot? That's what you'll be trying to do in Deep Blue, a new board game coming from Days of Wonder.
From the website:
Buying this fabled map was a stroke of genius. The most ancient, legendary, and extravagant underwater wrecks are waiting for divers. Diving suits and oxygen tanks are aboard, and the ship is ready to weigh anchor. There is no time to lose! The increased hustle and bustle of the harbor, with ship captains attempting to hire the best divers and historians, can only mean one thing: other captains found the same map, and the biggest treasure hunt of all time is about to begin!
Find out about Deep Blue, a new challenging push-your-luck game by Asger Harding Granerud & Daniel Skjold Pedersen.
Deep Blue is a push-your-luck and engine-building, family game where players dive for wealth and may join and benefit from other player’s diving fortunes. In this game, players will have to collect the right crew of divers, sailors, and archaeologists, race to wreck sites to claim the best spots to dive from, and scout the seas to discover new wrecks. Players will have to take risks if they want to be the most wealthy diver!
Deep Blue is a stand-alone game. It includes 1 board, 10 plastic boats, 50 crew member cards, 5 plastic treasure chest, 5 player boards, 1 Dive Site Board, 120 Victory Point tokens, 15 Wreck tiles, 1 Diving Bell pawn, 31 plastic gems, 1 cloth bag, 6 starter bonus tokens, 7 Captain’s Log scenario cards, and 1 Rules booklet. The game is expected to be available in October in Europe and in North America at a suggested retail price of $49.99/45€
In case you missed it, yesterday was the 75th anniversary of D-Day, the operation that saw the Allies land at Normandy and start the fight to Berlin from the West. In commemoration of that historic event, Days of Wonder has released New Flight Plan, the new expansion for Memoir '44 that adds new air units to your armies.
From the announcement:
June 6 is an important date in the history; today, we celebrate the 75th anniversary of the D-day landing. We have chosen to commemorate this historical event with the release of the Memoir ’44 – New Flight Plan expansion. Also, this year is the 15th anniversary of Memoir ’44. Thank you for playing!
To celebrate the release of the expansion, we’re giving you 10 new bonus scenarios available to download on the Memoir ’44 – New Flight Plan website.
Far-out. Groovy. Let's head on down to the disco, daddio. And other mostly-inaccurate slang terms. Days of Wonder has announced a new Ticket to Ride game. This time, it's London in the 1970s. Instead of trains, players will be looking to create routes of the famous double-decker busses to the most iconic locations around town.
From the announcement:
Today, Days of Wonder announced the release of Ticket to Ride: London, a new, fast-paced version of the well-known board game Ticket to Ride.
Welcome to the ’70s world capital of fashion and music. Jump aboard a famous double-decker bus to rumble through London’s historic streets, breeze past Buckingham Palace, pop into the British Museum or listen to Big Ben’s chime echo across the Thames...
Ticket to Ride: London is an elegantly simple version of Ticket to Ride where players race around 1970s London to claim the most important bus lines and complete their Destination Tickets, connecting Districts in the capital of the United Kingdom. With its quick and compact format, Ticket to Ride: London is fast-paced, easy to learn in three minutes, and extremely portable—perfect for new players and veterans alike.
“Ticket to Ride: London builds on the excitement of Ticket to Ride: New York. It’s slightly bigger but it feels more wide open, and the new Bonus balances the board and the tickets.” says Alan R. Moon, Ticket to Ride designer. “Ticket to Ride New York had taxis, so naturally Ticket to Ride: London has double decker buses. Can you guess what the piece will be in the next city game?”
Ticket to Ride: London is a stand-alone game designed for 2 to 4 players and plays in 10 to 15 minutes. It includes 1 board map, 68 plastic buses, 44 Transportation cards, 20 Destination Ticket cards, 1 rule leaflet, 4 Scoring Markers. Ticket to Ride: London is expected to be available in June in Europe and in July in North America at a suggested retail price of $20/20€. In the U.S., the game will be available exclusively at Walmart stores for a limited time.
While aircraft were first regularly used in combat in WWI, it wasn't until WWII that air warfare really came into its own. Soon, you'll be able to show your air superiority in Memoir '44 with the new New Flight Plan expansion, coming soon from Days of Wonder. You'll be able to deploy new air units to hinder the enemy and win the day.
From the website:
Air supremacy was a constant challenge during World War II. In the Battle of France, the Luftwaffe’s powerful Stukas were a key component to the German’s blitzkrieg strategy that led them to victory. Over the English Channel, the heroism of RAF pilots saved their country from an invasion. In the skies of Kursk, Smolensk and Stalingrad, many Soviet pilots defended their land against German bombs. And when the Allied forces landed in Europe, it was under a constant aerial cover of fighters, fighter-bombers, and bombers. At that time, Allied air supremacy was at its pinnacle.
In this expansion, you will be able to deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. This is not the first time airplanes will make an appearance in the Memoir ’44 system, but with its all new set of streamlined rules, Memoir ’44 – New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation.
The expansion also comes with 21 new scenarios and 16 finely-crafted, legendary planes, in impressive sizes, such as the B-17 that measures 72mm by 101mm.
Corinth. It was one of the most-important trading centers in the ancient world. People came from all over the Mediterranean to buy, sell, and trade their wares. Soon, you'll be able to set up your own market stall and participate. Days of Wonder has announced their new board game, Corinth.
From the website:
Under a blazing sun in 4th Century BC Corinth, traders come from all corners of the Mediterranean Sea to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader!
In each round of Corinth, a handful of dice are rolled, and you take turns selecting groups of dice of the same value and use them to deliver goods to the best shops in the Harbor, purchase herds of goats to help erect buildings, or visit the market. Your progress towards becoming the best trader is recorded on your notepads.
Easy to learn in three minutes, Corinth comes in a portable and compact format. This game will challenge you to make tactical choices. You must obtain the best offer for your goods while also making sure your opponents don’t get theirs.
It's not just Saturday... It's long-weekend Saturday. Short of full-on "Vacation Saturday," this is the best kind of Saturday. Just time to do aaaaall the things. What, exactly?... I've not relaly figured that out yet. But I'm sure it'll end up being something... or it'll be nothing, and that's just fine, too. But, before I get to maybe doing something or nothing, I need to get you your reviews I know you so desperately desire.
Today we have: Machina Arcana 2nd Edition, Between Two Castles of Mad King Ludwig, Carthago, Dungeon Draft, Ticket to Ride: First Journey, Agra, Ruthless, Blitz Bowl, Lost Cities: Rivals, Root, Clank! The Mummy's Curse, Thieves Den, and The Edge: Downfall.
Board Game Quest:
The Machina Arcana ~ From Beyond base game mechanics mirror the 1st Edition. There are still four phases that drive the gameplay: Explorer, Spawn, Horror, and Monster Phases (two are retitled from the 1st Edition but still primarily the same actions occur). Instead of going into full detail of the gameplay it would be best to highlight the changes for From Beyond and give the link for those who want a full reference to the official page for draft rules: Machina Arcana ~ From Beyond rules.
Between Two Castles of Mad King Ludwig (Between Two Castles going forward) is a collaboration between Stonemaier Games and Bezier Games that blends two of their games: Between Two Cities and Castles of Mad King Ludwig.
Between Two Castles is a semi-cooperative tile drafting, castle building game for 3-7 players (with a 2 player variant) that takes about an hour to play.
In Carthago: Merchants and Guilds players will attempt to become the most influential trader in the Phoenician city of Carthage. Players use multi-use cards to perform actions, trade goods, and spend money in the guilds to increase both their trading and prestige.
Two overarching philosophies drive role-playing designs. There are hard hitting, fast paced, stats reliant, dice rolling adventures with lots of action, fights and big results. Or the more narrative driven, cinematic churn in which imaginations and complex scenarios rely on stats only to support the players as they tell the story. While providing completely different tastes, both are enjoyable and have their place. Sometimes you want to steep yourselves in a commonly crafted tale and explore rich character development. Other times you just want to bash heads, bulk up and collect loot.
Enter Upper Deck’s Dungeon Draft. The design from Justin Gary, of Ascension fame, delivers a flash fire burn by streamlining both its theme – dungeon crawl – and its core mechanism – card drafting. The goal? Hire heroes and equip them to the max in order to complete quests and take down baddies…all for XP – aka victory points.
The design wants so badly for you to jump into action that it completely eschews back story and the tavern setting prologue, stalwart mainstays of the role-playing genre. Yet this is a card game, after all, so the omissions are refreshing. The former is often so much pointless fluff that insults a gamer’s intelligence. The latter is just simply trite.
Ticket to Ride: First Journey is a set collection/network building game for two to four players. Players are trying to connect cities on the board with their trains to claim destination tickets. The first player to complete six destination tickets wins.
Agra is a heavy euro in the purest and most literal sense of the word. It’s a sort-of worker placement game and is so big and expansive, it makes Jupiter’s Great Red Spot seem more like a pimple on a teenager’s face. Opening the box for the first time, I was genuinely impressed with the sheer amount of stuff in there; I nearly put my back out when I picked up the box, which, as regular readers will know, is a positive test result for a game. Physical injury is a basic requirement for any decent board game. What you’ll also know being the loyal and faithful subjects that you are, is that I also love heavy euros and buying Agra was only a matter of time. That and it was recommended to me by Paul Grogan and to say our tastes align is like saying that Steve likes a bit of Lovecraft.
Ruthless, from Alley Cat Games is very much like a firework. Not the type of firework that goes off randomly at 11:36pm on a Thursday night in March, waking the dog up, and thus you. No, Ruthless is like a firework in that despite the fact you’ve played many other deck builders, this one will make you go “Ooohhh”, like you do when watching fireworks, despite having seen many fireworks go off before.
Drive Thru Review:
One Board Family:
Clank! The Mummy’s Curse is the second expansion for the base game and it introduces some fun additions that fit the Egyptian theme. In this expansion, players are given access to two different locations to explore. One is a pyramid board that has a unique feel due to the diagonal orientation of the board. On the other side you have the Sphinx which is slightly more difficult but has the same set of rules.
theMCGuiRE review takes a look at the brand new The Edge: Dawnfall board game and this thing is MASSIVE! It offers 3 modes of play: a competitive miniatures game, a fully cooperative multi-player campaign game and a solo campaign experience. Each game mode is an awesome and well executed experience and yet again adds to Awaken Realms stock of excellent games!
New lands have been found. A previously unknown river has led settlers to an untouched land. Now, the race is on to create new settlements along the river's banks. But which one will grow the fastest and utilize its resources the best? That's up to you to decide in The River, a new game coming from Days of Wonder.
From the post:
In the game, you embody pioneers embarking down a river in search of a new lands to settle. As you explore the untouched frontier, you will have to work twice as hard to manage your workers as they start to settle down along the way. The player with the most impressive settlement will be declared the winner!
By using resources, expanding territory, and cultivating lands, you must take a decisive strategy to outmatch your opponents. Every decision counts in this fast and streamlined tile-placement game.
My favorite day of the week, as I can just sit back, relax, and do some gaming.
Nevermind that this week I'm vacuuming, dusting, and cleaning countertops in the den. That's important, too.
So, while I try and figure out just how much dust a single lamp can acquire, let's get you those reviews you so desperately desire.
Today we have: Atlantis: Island of the Gods, Build It with Bryan, Sea of Plunder, Buffy the Vampire Slayer, Tiny Epic Quest, Way of the Panda, Dogmight Games Sentinel Board Game Box, Anatomy Fluxx, Head of Mousehold, Robinson Crusoe 2nd Edition, Who Should We Eat?, Among the Stars iOS, Thunderstone Quest, Ticket to Ride: New York, Die Quacksalber von Quedlinburg, Junk Orbit, Nine Worlds, Nimble, For King & Parliament, and Warhammer 40k: Kill Team.
Atlantis: Island of the Gods Review
Build It with Bryan Review
Sea of Plunder Review
Learn to Play:
Buffy the Vampire Slayer
In this video I will teach you how to play including: Components, Setup, players turns, monsters activation, boss effects, and end game conditions. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Tiny Epic Quest
In this video I will teach you how to play Tiny Epic Quest including: Components, setup, the four phases of a round, and scoring. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Way of the Panda Review
theMCGuiRE review takes a look at Way of The Panda - a new board game from Pendragon and CMON. In this title you are fighting off ninjas and empire building! this game offers flavors of worker placement and area control - with a very nice balance of both working together. If you are into those gaming styles and Panda's - you have found your game!
Dogmight Games Sentinel Board Gaming Chest Review
theMCGuiRE review takes a look at Dogmight Games brand new SENTINEL - a board gamer's chest delight! Team, this is an awesome product and I highly recommend it. It's built to last and comes in a variety of options, woods and customization's! You can change the top, bottom, wood, and even have an engraving put on top. Both the quality and functionality is there with this product and every gamer deserves to have one of these!
Board Game Quest:
Anatomy Fluxx Review
Head, Shoulders knees, and toes… Anatomy Fluxx gets a LEG up on other editions by adding a few new rules, making the game a little less cutTHROAT by putting a priority on BRAIN power! Fast paced and every changing, gameschoolers, budding biologists, and Fluxx fans will enjoy this new twist on the classic game.
Anatomy Fluxx is a hand management and set collection game for 2-6 players. Games can last from 10-30 minutes. Anatomy Fluxx is best at 4-5 players.
Head of Mousehold Review
In Head of Mousehold, players will play cards to the mouse traps laid out in the center of the table. Each trap has one or more cheese tokens worth anywhere from 2-4 points.
At the beginning of each round, the relative speed of each mouse is determined randomly. A column will be created next to the traps showing how the various colored mice stack up speed-wise. Each player receives a deck of cards depicting 5 different colored mice and selects three cards to play each round.
Robinson Crusoe 2nd Edition Review
This second edition of Robinson Crusoe’s rulebook was overhauled by Gaming Rule’s Paul Grogan. He went through years of rules questions to compile a 40 page rulebook that should guide players through the gameplay. I’ll be giving you a brief overview of how the game is played here, but I’d recommend downloading a PDF of the rules should you want the full details.
Who Should We Eat? Review
The concept in Who Should We Eat? revolves around the players acting as the remaining people on a deserted island after some catastrophe. The group has decided to build a raft and the pressure is on because there’s not enough food. The players need to finish the raft to escape the island before enough players die, become ghosts, and spoil the plans of the survivors.
Among the Stars iOS Review
The gameplay in Among the Stars is fairly easy to learn. Each player is building out their own space station over the course of 4 rounds. Each turn, players will choose a card from their hand to either play (costing you credits), discard for 3 credits, or turn into a reactor (some cards require energy as a second form of currency). The cards come in 5 different categories and each have a special ability. Cards will also earn you victory points, either scoring immediately or at the end of the game.
Thunderstone Quest Review
Thunderstone Quest is a deck-building game of fantasy adventure published by Alderac Entertainment Group (AEG). This is the latest in the line of Thunderstone deck-building games originally created by Mike Elliott in 2009. Whereas older Thunderstone games served as standalone sets with a loose story, Thunderstone Quest adds a campaign mode. Stalwart adventurers progressively unlock new cards, dungeon setups, items, spells, and heroes as they unravel the story of the Stormlands.
In this review, I’ll be delving into the the “Champion” edition of the game, which comes with a premium box, and two more quests than the regular edition.
Ticket to Ride: New York Review
Days of Wonder have ripped out the lengthy routes and longest train bonuses. They’ve trimmed down the footprint by providing fewer taxis, removing the scoring track from around the edge of the board, and reducing the board size dramatically. They’ve even excised an entire player (lowering the max player count from 5 to 4). All of this results in a game which fits in a box smaller than a sheet of paper.
Die Quacksalber von Quedlinburg Review
The quacks are getting ready for the local festival, which means they are brewing their best potions. But the people of Quedlinburg aren’t the most discerning, and they care more about quantity than quality–as long as a potion fills the bottle, there’s less concern about whether it works. They like the appearance of a bargain, and you like the relief of not having to worry about effectiveness.
Put on your apothecary’s cap, drag out your best ingredients (and even some rat’s tails, if you need them), and strive to be the wealthiest quack in all of Quedlinburg.
Junk Orbit Review
Junk Orbit is a pick up and deliver game with a thematic twist: Every time you fling junk in one direction, your spaceship moves an equal amount in the opposite direction. If you remember your physics from school, Newton’s Third Law of Motion states that for every action there is an equal and opposite reaction. So if your spaceship exerts energy to fling junk in one direction, energy is also exerted to fling your spaceship an equal distance in the opposite direction. This turns pick up and deliver into a bigger challenge as you have to plan your movements both “forward” and “backward.”
Nine Worlds Review
In Nine Worlds you will be battling against the other denizens of Norse mythology's multiverse, sending your troops between worlds in an attempt to control as many of the realms as possible. You will achieve this by spending a number of action points to move your troops, and your avatar, around the board. It's all very abstract, as in reality you are shuffling coloured beads around a board.
Nimble is a game that will present you with neither interesting nor agonising choices. It will not test your resolve, or your ability to read a bluff in a friend's face. It will—as the name may hint at—test your reactions, your nimbleness if you will.
The rules and gameplay are very simple; all you have to do is draw a card from the top of your player deck, briefly place it on your discard pile and then place it on one of the central piles, where you will match the frame of your card to the circle of one of the central cards.
Meeples & Miniatures:
For King & Parliament Review
Being a British wargamer, I have often thought that I should take more interest in the wars that have shaped the island on which I live – let’s face it, there are numerous ones to choose from.
The English Civil War has always seemed a challenging period of warfare – tactics were evolving with the introduction of large numbers of troops armed with firearms. However, it’s not a period of history I really studied very deeply, so in gaming terms I am really after a set of rules that captures the essence of warfare in the period, without becoming bogged down in the detail.
For King And Parliament seem to be that set of rules.
Warhammer 40k: Kill Team Review
Intro (00:00); component overview (02:09); building a Kill Team and campaign overview (09:47); gameplay overview (25:21); final thoughts and review (36:37);
From the post:
Today, to celebrate the release of Ticket to Ride: New York, Days of Wonder launches a contest on their Facebook page, in which the winner will win a trip to New York City. It will take place from the 9th until the 18th of July.
The boardgame company offers the opportunity to win a trip for two to New York, including 4 nights in a four-star hotel. To participate, participants have to go on the Days of Wonder Facebook page and answer the following question in comment : “Who is the illustrator of Ticket to Ride: New York?”
The winners will be randomly drawn on the 19th of July. The winner will win the trip and ten other participants will receive a copy of Ticket to Ride: New York.
From the post:
Ticket to Ride: New York is an elegantly simple version of Ticket to Ride where players race around 1960s New York City, this time in taxis, to visit landmarks and complete destination tickets. With its quick and compact format, Ticket to Ride: New York is fast-paced, easy to learn in three minutes, and extremely portable—perfect for new players and veterans alike.
From the announcement:
Arcane Wonders is pleased to announce the release of Senshi coming this May to local game stores near you!
You are a Senshi, a warrior-monk studying diligently at the temple under the tutelage of the current master. You and your fellow students train vigorously every day to improve your mind and body, but your master is ailing, and only one Senshi will become the next master. To prove your worth, you must develop four attributes: Strength, Agility, Wisdom, and Honor. A true master must be strong in all of these, and weak in none.
Senshi, designed by Dan Manfredini (Burgoo, Island Siege, Monkey Lab), is a strategy game for 2-4 players that takes only 15 minutes to play! Carefully manipulate stacks of tiles that represent your four attributes: Strength, Agility, Wisdom, and Honor. Compete in a battle of wits to become the next master of your temple. Watch your opponent’s moves closely and exploit their weaknesses to achieve the great honor of becoming the temple’s next master!
In the Terrain Corner today we have: New Kits Available To Pre-order From Plastcraft, New Battle Map Available For for Memoir ’44, MapForge Battle Map Creator Up On Indiegogo, and Dark Gotham Gaming Mat Available From Pwork Wargame.
New Kits Available To Pre-order From Plastcraft
Our new releases are now available for pre-order in the online store!
New Battle Map Available For for Memoir ’44
Through Jungle and Desert is the second installment in the second series of Memoir ’44 Battle Maps. This expansion offers two new decks of combat cards, along with six pre-printed standard scenarios and two pre-printed Overlord scenarios.
MapForge Battle Map Creator Up On Indiegogo
MapForge will be very easy to use. A GM should be able to start making maps on Day 1 after watching a brief tutorial video, without even bothering to read the User Manual. By extension, they should never feel like they need to re-learn the software, even if it’s been many months since they last used it.
Dark Gotham Gaming Mat Available From Pwork Wargame
Dark Gotham! Sci-Fi Gaming Mat from Pwork Wargames!
Play your battles among dark streets and dirty sidewalks, for violent urban fights between dangerous criminals and paladins of justice!
Materials: PVC / Syntethic Cloth
Available size: 4x6' / 4x4' / 3x3' / 3x6'
I'm sure a lot of you are probably traveling today, or perhaps hanging out with some non-gaming family. So, to take your mind off of things, here's your regular list of reviews I know you so desperately desire.
Today we've got: Guild Ball Blacksmith's Guild, Rail Raiders, Naruto Shippuden The Board Game, Zendo, Cottage Garden iOS, Meeple Circus, Gut Check, Mountains of Madness, Import/Export, Ticket to Ride Map Collection 6: France/Old West, Welcome to Centerville, Hunt for the Ring, and Master of Wills.
Battle Brush Studios:
Guild Ball Blacksmith's Guild
Guild Ball is roughly based on an odd little soccer variant called "Calcio storico" or "historical Florentine football" which is about kicking and punching people and looking dead 'ard with slitted pants on. Somewhere between the 54 lads kicking the snot out of each other there's also a ball on the field. Have a look, it's insane. I've watched a documentary about it a bunch of years ago and all I can say is that it's very impressive and very odd.
Learn to Play:
Rail Raiders Review
In this video I will teach you how to play including: Components, Setup, player turns, player actions, sample turns, end game conditions, and scoring I will also give you my thoughts and opinions on the game, and would love to hear yours.
Naruto Shippuden The Board Game Review
theMCGuiRE review takes a look at Naruto Shippuden the board game and its really fantastic in game play, use of mechanics and character interaction synergy! I think Yoka Games has really nailed it with this title and its fun every time. You basically get to work your way through the anime battling monsters, villains and familiars to fight the ultimate boss at the end. The outcome of every round in the game makes a difference for that final showdown and I love the build up to that final battle that makes of breaks the outcome of the overall game! If you come across this title - don't miss out on an excellent co-op experience.
Board Game Quest:
In Zendo, one player will act as the mediator, building a structure out of plastic parts that meets a very specific rule. There are pieces in three different shapes (blocks, wedges and pyramids) and three different colors (red, blue, and yellow). The rule may be something as simple as “must include at least 1 blue shape” or as complicated as “must contain one red shape on top of a blue shape.” You can even forego the included rule cards and make up your own rules if you feel the need.
Cottage Garden iOS Review
In general, players in Cottage Garden are scoring points when completing grids by placing tiles. On each turn, players will place multi-block tiles of flower designs onto one of two garden grid boards. Each garden grid has spaces which include flower pots or plant covers, which are worth points. By placing tiles that avoid overlapping the pots or plant covers, players can score for those items when the garden grid is eventually completely filled in.
Meeple Circus Review
A game of Meeple Circus is played over three rounds. Each round begins with a drafting phase as players select two tiles in turn. Each tile will show what components a player adds to their collection.
Gut Check Review
The rules for Gut Check are pretty straightforward. Each turn, players can take a few different actions based on the cards in their hand and what they have on their player board. The player board shows which healthy and unhealthy microbes, also known as pathogens, they have. Additionally, if a player has any infections, these cards live here. The main board mostly serves as a score track and organizer for cards.
Mountains of Madness Review
Despite the ominous name, Mountains of Madness is almost more of a party game than anything else.
Your goal is to escape from the Mountains of Madness while fighting off madness and injury. It’s a cooperative game, and everyone must work together if you hope to survive. In order to escape, you’ll need to explore the mountain and collect relics, then reach the mountain peak and escape safely.
Import/Export is a role-selection, hand management, tableau-building, multi-use card game for two to six players. Players are shipping magnates who are seeking to control the import/export market. The player with the most credits when the game ends wins.
Ticket to Ride Map Collection 6: France/Old West Review
This is a “Map Pack,” so you’ll need another full version of Ticket to Ride to Play. That could be the original TTR (USA) or TTR Europe. From those “full” games you’ll need to scavenge the trains, score markers, and train car cards. Everything else you need comes in this box.
Drive Thru Review:
Welcome to Centerville Review
Intro (00:00); game overview (01:50); final thoughts and review (22:06)
Hunt for the Ring Review
Intro (00:00); game overview (02:22); final thoughts and review (25:30)
Board to Death TV:
Master of Wills Review
Master of Wills can be played one-versus-one or two-versus-two. It’s all about moving the cards—you want to move as many points to your side of the board as possible while your opponent is trying to do the same for their side. Community cards are each assigned a value, and each card is represented by a character from one of the eight sectors of the Community. Moving those cards can trigger the basic movement of other cards on the board.
This week we have: Villages of Velaria, Pandemic Legacy: Season 2, Harry Potter: Hogwarts Battle - Box of Monsters Expansion, Axis & Allies: Anniversary Edition, Wizards Wanted, Braintopia, NMBR9, Ticket to Ride: Germany, Planetarium, Barbarians: The Invasion, Space Race, The Captain is Dead, and Heaven & Ale.
Learn to Play:
Villages of Velaria Review
In this video I will teach you how to play including: Setup, Player turn, player actions, end game conditions, and scoring. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Board Game Quest:
Pandemic Legacy: Season 2 Review
Note: This review will be a spoiler free look at Pandemic Legacy: Season 2. Everything discussed in detail can be found in the rulebook and the prologue.
Unlike the first season, Pandemic Legacy: Season 2, starts off quite a bit different from a vanilla game of Pandemic. Instead of trying to prevent disease cubes from being added to cities, you are trying to add and keep supply cubes in each city. Season 2 offers a prologue that you can play through any number of times to get used to the slightly different setup.
Harry Potter: Hogwarts Battle Review Box of Monsters Expansion
In order to keep things as spoiler free as possible, I’ll just give a general overview of what’s new the expansion, and limit photos to what’s in the first sealed box.
Much like the base game, the expansion comes with four boxes to open over the course of four games. To go along with the 4 characters from the core box, players can now use Luna Lovegood as their hero. She has a base power that heals someone the first time she draws extra cards. The expansion also includes a new power for each of the other heroes.
Axis & Allies: Anniversary Edition
Chances are you already know how to play Axis and Allies so I’m not going to bore you with a lengthy gameplay overview. For those of you that aren’t, I’ll give you the quick basics. You can also download a PDF of the rules here.
Axis & Allies is a war game set during World War II between the Axis powers of Germany, Russia and Japan against the Allies of Great Britain, Russia and the USA. The Axis and Allies Anniversary Edition comes with two ways to play. Either 1941 or 1942, depending on what period of the war you want to use. They each feature different setups and turn order, but other than that have the same core gameplay.
Wizards Wanted Review
Each player takes a wizard player board which grants the player one of four charms (in four separate colors). These charms give bonus money and fame to players as they complete spell jobs at village locations on the board. The player board also has a space for a player’s pixie dust which powers spells and extra movement.
Each turn, players choose how far they will move and whether or not they will take an action. Moving a higher number of spaces costs more pixie dust. In addition, a player can use multiple teleportation type spaces to zip around the map. This is important because budgeting pixie dust for movement vs completing spell jobs is an important calculation in the game.
Braintopia puts your mental synapses to the test. The goal is to recognize patterns, memorize images, solve puzzles or otherwise use your brain faster than the other players. One card at a time. It’s basically cerebral Slapjack.
The rules are simple. Flip over one card from the deck. Players try to deduce the card’s answer based on its category. If you think you’ve solved it, slap it with your hand and leave it covered. The one with the quickest reflexes gets to announce the solution. Correct answers win the card. Guess poorly, and you sit out the next round. Collect two cards to earn a brain token. Gather four brains to win the game.
NMBR 9 Review
NMBR 9 is all about stacking tiles as high as possible to maximize your points, and it’s not as easy as you might think. Here’s how it works.
From a single deck of cards holding 2 copies of each of the numbers 0 – 9, a card is flipped over. Everyone takes the tile represented on the card and adds it to their own personal stack of tiles, with just a few restrictions.
Ticket to Ride: Germany Review
The first thing to note is that Germany isn’t a map pack expansion. (Although perhaps it should have been. More on that down below.) It’s a full fledged game in its own right, meaning you don’t have to own any of the other versions of Ticket to Ride to play.
The basic rules are almost exactly the same as basic Ticket to Ride, though. You’re collecting sets of cards, trading them in for trains to claim routes, and scoring points based on how long those completed routes are. The only two notable exceptions are the passengers and the inclusion of two decks of destination tickets, divided into long and short routes.
Board to Death TV:
Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbits, forming a unique solar system by the end of every game. Planetarium is a game of creation, chaos and terraforming on the grandest scale.
Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways, with each player looking to evolve planets in the system to suit their own secret endgame goals.
Barbarians: The Invasion Review
In Barbarians: The Invasion, you control a barbarian clan and lead it on its path to glory. Place your champions on the 3D Volcano to gather resources, construct buildings, pray to gods, and lead your troops in fierce battles to conquer the most regions and become the greatest clan of all time.
Space Race Review
The world struggles in the Cold War, and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?
Space Race takes place during the first seven decades of the space conquest, and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game, players will develop their Space Agencies by acquiring various cards (engineers, technologies, space programs) from a shared pool of cards called Universe.
The Captain is Dead Review
The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship’s engines (aka “Jump Core”) back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.
You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system’s online, fending off the alien threat, and completing your objective.
Drive Thru Review:
Heaven & Ale Review
Intro (00:00); game overview (01:10); final thoughts and review (16:32)
From the post:
Discover a whole new board, rule variants, and brand new cards with Ticket to Ride United Kingdom!
Explore new Ticket to Ride strategies and relive the history of the railroad with the United Kingdom expansion and its new technology cards.
Lay down the first tracks in an incredible railroad adventure that begins in Great Britain and Ireland in the 19th century.
Master the technology of the first steam locomotives to win the game. Technology cards are essential in order to expand your rail network, build new double-routes, and cross the sea to reach the coasts of Ireland and Scotland. More complex gameplay means more strategy and rivalry between opponents!
We all knew they'd show up eventually. Well, they're here. Asmodee looks to be leading the group, having launched their Holiday sale. And, being Asmodee, it's not just them, but all their subsidiaries like Z-Man, Fantasy Flight, Days of Wonder, and others. And, you know, I'm a big fan of getting holiday shopping done ahead of time, especially ordering online. You order. It shows up. You're done. Simple.
From the Asmodee post:
Happy Holidays to one and all! During this season, we would like to offer our consumers some fantastic deals on classic favorites during the Asmodee Holiday Sale!
You can celebrate the holidays right by picking out a new favorite from among the hundreds of products featured on this year’s Holiday Sale. Whether you’re looking for a present for a family member, a friend, or just treating yourself, the 2017 Asmodee Holiday Sale is the perfect place to complete your shopping list with a single order. The sale will begin on November 8th and last until November 20th. Many of the more popular items will sell out quickly, so be sure to head to our webstore and pick out your favorite games as soon as possible!
Z-Man Games' Announcement
Fantasy Flight's Page