Games. We pretty much all play them.
Promo items. We pretty much all want them.
Renegade Game Studios is once more giving us both of those in their Level Up Loot 2 box, filled with promos for their
Games. We pretty much all play them.
Promo items. We pretty much all want them.
Renegade Game Studios is once more giving us both of those in their Level Up Loot 2 box, filled with promos for their various games Want to get one? Ask your LGS about ordering one.
From the website:
Level Up your Renegade Games with this special promo box found only at your friendly local game store, but only while supplies last!
Contents
Altiplano: 1 Alpaca Rider Role Tile
Architects of the West Kingdom: 2 Promo Cards
Clank! In! Space!: 1 Cruel Doctor Promo Card
Ex Libris: 1 Upgraded First Player Marker
Gates of Delirium: Sacrificial Fire Mini Expansion
Junk Orbit: Tours Mini Expansion
Lanterns Dice: The Legendary Lakes Scorepad
Paladins of the West Kingdom: 5 Promo Cards
The Tea Dragon Society Card Game: 1 First Player Marker
It's Saturday and I'm painting minis.... I'm not good at painting minis...But, y'know, it's just about getting the colored goop on the figure. I'm not going to be winning any Golden Demons or Crystal
It's Saturday and I'm painting minis. ... I'm not good at painting minis... But, y'know, it's just about getting the colored goop on the figure. I'm not going to be winning any Golden Demons or Crystal Brushes, but hey... they'll be painted.
But while the last color dries, I'm gonna post your reviews for you.
Today we have: War of Supremacy, Laruna: Age of Kingdoms, Harvest Dice, Ex Libris, Legacy of Dragonholt, Boom Blast Stix, A Column of Fire, Cytosis, Dream Catchers, Arkon, Fabled Fruit, Queendomino, and Clans of Caledonia.
I will be taking a look at this new Kickstarter tactical card game from Lost Treasure games called War of Supremacy. I will give you a basic rundown of the different cards and their role within the game. A look at how the game is setup and basics of player turns and combat. I will also give you my thoughts and opinions on the game, and would love to hear yours.
In this video I will be taking a look at a brand new game on Kickstarter. All components are prototype versions and will be much better with the final production version. I will also give you my thoughts and opinions on the game, and would love to hear yours.
theMCGuiRE review takes a look at Charterstone from StoneMaier Games. You are pretty much getting one special experience in this box. Its a legacy game and a fantastic one that offers 12 games within the campaign and then the ability to flip the board over and purchase the recharge pack to play the entire campaign again (if you choose to). You will be building out a small charter within this world and working to lock in the most VP's per game. You are constantly balancing either building, opening crates, going for advanced upgrade cards or just stocking up on resources. There are so many strategies to deploy in obtaining VP's. There are also really cool hidden "special" things you will be unlocking you will never expect. At this point, this is a favorite of mine and the final map will be framed on the wall! It does not get much better than this fantastic legacy experience for the entire family. Jamie and Stonemaier Games - well done - very well done! Team this is a 100% buy recommendation.
As you might expect from a roll and write game, Harvest Dice is easy to learn. Each player starts with a blank harvest sheet and a pencil. Each round, the first player rolls the 9 veggie dice (3 dice per crop). Then, each player drafts one die and adds it to their plot. When adding a die, you must place the crop in a column that matches the number on a die. The trick is, a veggie must be placed orthogonally next to the same type of veggie (after the first).
In Ex Libris, you are attempting to collect book cards and assemble them into rows that both stack above each other and are arranged in alphabetical order. At the start of the game, each player chooses a library tile. These tiles provide a unique assistant for each player as well as two workers.
Like other roleplaying games, a campaign of Legacy of Dragonholt (the only way to play) begins with character creation. Characters do not have attributes like Strength or Dexterity. They merely have a list of Skills, a Stamina score, tracked Experience, and an Equipment list.
The skills a character may have is based on a selection of a Race and Class, both of which are mostly typical high fantasy selections based in the world of Terrinoth, Fantasy Flight Games’ generic fantasy world of choice. Once characters are created, players read the introduction in the first book and the game mostly introduces rules as needed.
The goal in Boom Blast Stix isn’t to be the winner, just not to be the loser. On a player’s turn, they place one of the triangle shaped sticks on top of the canister cap. If nothing happens, the next player takes their turn. If the pile explodes, that player is the loser.
A Column of Fire is an adaptation of the third novel in Ken Follett’s “Kingsbridge” series following The Pillars of the Earth and World Without End. (The novel is titled A Column of Fire in English, and Das Fundament der Ewigkeit (“The Foundation of Eternity”) in German.)
In the game, set in Europe during the time of Elizabeth I, Catholics and Protestants compete for power and influence in England, France, Spain, and the Netherlands. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions — and not infrequently, those who sympathize with the weak are expelled from the country.
Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player’s turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!
Dream Catchers is a cooperative casual game for 2 to 4 players. Players are dream catchers who visits children in their sleep to collect sweet dreams and remove nightmares to help them sleep tight for the night.
Play power cards to catch a sweet dream for the sleeping child or remove a nightmare to prevent them from attacking the poor kid. Players may trade cards with each other to help in their task.
I was going to start this review by saying that Arkon is a bit like Ronseal, and then I realised that not everyone in the world will be familiar with a wood staining product and its advertising slogan. For those who haven't got a nostalgic history of UK television commercials, Ronseal's slogan was "it does what is says on the tin" and I feel that by describing Arkon as a take-that card game with set collection and bidding, you more or less know most of what you need to about the game, but we have been tasked with reviewing this product and so we are honour bound to tell you more.
Hopefully you’re very thirsty or really dig the latest health drink craze, because the goal in Fabled Fruit is to collect sets of fruit to mix into particular juices. Innovative designer Friedemann Friese combines worker placement and set collection, but that’s not the game’s central conceit. Rather he has worked those two familiar mechanics into his inventive Fable System – a sort of minimalist campaign-style twist and/or legacy element. Except you don’t permanently alter anything like most legacy games, so you can start over any time. And it’s not a campaign as in a contained story, but more an ongoing evolution of game play. That’s the design’s draw.
To concoct delicious juices players will visit location cards. There are fifty-nine different locales. Don’t worry…they’re not all out at once! Indeed you’ll play with but a handful each game. The locations deck is stacked in descending numerical order. Each spot (except #59) has four copies. Your very first game begins with all of the first six locations stacked together by number. These are places you may visit.
Queendomino is, like its predecessor, a tile-laying game that takes the familiar game of dominoes and adds a few twists. The goal in Queendomino is the same as in Kingdomino: Score the most points to win the game. (Since Queendomino shares a lot of commonalities with Kingdomino, for the sake of brevity here I’ve glossed over some of the common aspects in this review, both in terms of rules and basic strategy. If you’ve never played Kingdomino, please read my earlier review to get a sense of that game.)
In Clans of Caledonia, you lead a Scottish clan over the course of six rounds in an effort to cultivate and export agricultural goods. Each round, players will successively take a single action until all players have passed. On your turn, you have a litany of actions to choose from.
You can deploy a unit from your player board to the map by paying the cost of the unit and the cost printed on the map. The unit must be placed adjacent to one of your units already on the map and be on the appropriate type of terrain. Miners go on mountains, sheep go in fields, etc.
It's Saturday. And not just any type of Saturday, but Saturday of a 3-day weekend. I can't think of a much better sort of Saturday... Well, maybe Saturday of Gen Con. But that's a pretty damn busy Sat
It's Saturday. And not just any type of Saturday, but Saturday of a 3-day weekend. I can't think of a much better sort of Saturday... Well, maybe Saturday of Gen Con. But that's a pretty damn busy Saturday. But for "above average" Saturdays, I'd say that 3-day weekend Saturday is a pretty good Saturday. Do you think I've typed the word "Saturday" enough by now? Well, I don't know what you've got going on today, but I'm going to be delivering games to a friend, and then possibly having minis delivered to me. Because it's an awesome Saturday. I'm also here to show off some reviews for you.
This week we have: Nemesis, Everdell, Fox in the Forest, Hamsterrolle, Codenames: Disney, Escape Room in a Box: The Werewolf Project, 878: Vikings, Kepler-3042, Okey Dokey, Santorini, Finished!, Ex Libris, and Hunger: The Show.
theMCGuiRE review takes a look at the BRAND NEW and STILL IN PROTOTYPE Nemesis by Awaken Realms and rebel. what is even more awesome about this is the fact theMCGuiRE review is GIVING AWAY THIS LIMITED PROTOTYPE to one lucky subscriber.
theMCGuiRE review takes a look at Everdell a brand new game from Starling Games and Game Salute. We are doing yet another prototype giveaway on this title. The game is awesome and follows a traditional worker placement game and mechanic. you have to be very decisive as you can only take one action on your turn (place worker, play a card or activate the season). Artwork is amazing and the game drips with theme and visuals. You will want to play this game just on how its looks and feels - game-play is very fun and end game design is perfect with this genre.
Thanks to some holiday get-togethers, I had plenty of gaming time with the family last month. And I’m sure I’m not alone in that one, as board games make any holiday party that much better.
As you know, in Parental Guidance, I introduce new games to my parents outside of the usual gateway games. The goal is to help you find new and interesting games to play with your family and non-gamer friends. While we all love the old standbys, variety is the spice of life.
As usual, I’ll start by giving you a quick summary of the game I chose, followed by my thoughts on why I thought it would be a good fit for a pair of non-gamers. Then my mother will close things out by letting you know how good she thought my selection was.
This game takes the same format as your standard escape room: you have 60 minutes to complete your mission by finding clues and solving puzzles. This game puts you in the role of having to find the cure for a werewolf virus.
When you to start the clock, you unpack the Escape Room in a Box to find a bevy of materials, papers, locked boxes and the like, all which provide clues to be used in solving a series of puzzles in some manner in order to proceed further into the game. Along the way, hints become available at specific time intervals if you get stuck on a specific puzzle. In the end, solving the culminating puzzle allows you to discover the cure to the lycanthropy and win the game. If time runs out, or if you use too many clues (and are honorable gamers) then the game defeats you and you turn into a werewolf.
The game begins with the English faction player(s) setting up the unsuspecting forces of England by placing plastic army figures throughout the map. Cities and towns have garrisons of units, but much of the countryside shires are barren of military force. The Viking player(s) will populate their first army led by the leader(s) represented through cards. Units are placed directly on the card if they are part of the leader’s army.
Kepler-3042 is played over 16 rounds in which players will compete to explore, colonize, and terraform various planets in the galaxy. The board is divided into three zones, with only the planets in the zone closest to Earth initially visible. The planets are spread around the board randomly, adding to the replay value of the game.
Each turn you can perform one of nine actions, optionally up to 2 bonus actions, and then move your ships. Available actions include building spaceships, generating resources, colonizing planets you have landed on, and terraforming planets you have colonized. You also have a technology board which to spend actions on, allowing you to upgrade your proficiency with various technologies, effectively powering up future actions. Progress on the technology track becomes crucial to unlock your ability to travel faster, exchange goods between planets, and produce on and terraform your colonies.
The animals have gathered for a music festival to all play their part in this special event. In the deck, there are five suits of different colors numbered 1-8. The main idea of the game is to try to play all the musicians to complete a grid of 5 rows and 10 columns with each row making up one of the colors in the deck. Seems like a simple task, but the restrictions on how those cards can be played is where the game begins.
Santorini is primarily a 2-player game, pitting players in a contest of skill to see whose workers can build a tower and ascend to the top of it. Variant rules for 3 and 4 players are included.
Finished! is a solitaire hand-management/deck-sorting puzzle game. The goal is to sort the deck in ascending order from 1-48 before you run out of coffee.
Ex Libris is a worker placement/set collection hybrid that also manages to include a spatial element in the gameplay. You’d think that this might be one mechanism too many, but it all works well together.
In Ex Libris, you are trying to win the coveted position of Grand Librarian. This position is awarded to the person with the best library. To win the job, you’ll have to send yourself and your assistants out into the world to source the finest books. Once you’ve got them, you have to shelve them in order, create strong bookshelves to hold them, and make sure you feature prominent works and avoid banned books. Plus, you want a variety of books to cater to all readers!
A casting call has gone out for the reality show “HUNGER”! Are you ready for the adventure of a lifetime? Do you have the wits to survive, with other participants, on a deserted tropical island? Or simply want to win $1,000,000? If so, HUNGER is searching for self-reliant contestants to attempt this bold adventure.
HUNGER: The Show is a fast paced family game with rich player interaction. To win, you have to predict your opponent’s actions. On the island, you can gather fruit and catch chickens to get more food. But to win, you also have to collect raft pieces. It’s a good thing that no one would ever think of stealing food and raft parts from other participants…
It's Saturday. Usually, that would mean gaming. But Friday meant gaming for me, as a friend came over after work and we played some Guild Ball, Bunny Kingdom, and Apotheca. Great way to spend a Friday
It's Saturday. Usually, that would mean gaming. But Friday meant gaming for me, as a friend came over after work and we played some Guild Ball, Bunny Kingdom, and Apotheca. Great way to spend a Friday. So, what am I up to Saturday? Well, I'm in the CMON Offices, helping pack orders for the holiday sale. Yeah, seems people loved those deep cuts. And since I feel partially responsible (as the one they tasked with actually changing the prices on all those things), I felt it only right to help pack everything up. But while I get orders together, I know you're here for a heaping helping of reviews. Heaping helping because we didn't have a Roundup last week, due to the holiday.
So, this week we've got: Near and Far, Queendomino, The Oregon Trail: Hunt for Food, Dog Might Games Traveler Dice Tower, Campy Creatures, Camel Up, A Game of Thrones Card Game, Colt Express, Truth Bombs, Ex Libris, Star Trek: 5-Year Mission, Slide Blast, Happy Salmon, DownForce, Smash Up iOS, Professor Evil and the Citadel of Time, Ink Monsters, The Quest for El Dorado, Reef Route, Crabs, Werewords, Fog of Love, Museum Heist, Crosstalk, Potato Pirates, Tulip bubble, The Chameleon, Ulm, Asset Drop Subscription Box, Tortuga 1667, Dwar7s Fall, The Expanse, Tokyo Highway, and Ulock!
theMCGuiRE review takes a look at The Oregon Trail Hunt for Food the card game. This is an expansion based off The Oregon Trail card game released last year and overly popular Target store purchase. Both of these are exclusive to Target and I do recommend picking them up (if you can find them). Each game has a different feel and that is what I like best about this expansion. It offers another type of experience that can be enjoyed as a stand alone or add-in to the original.
theMCGuiRE review takes a look at the new DOG MIGHT Traveler Dice Tower. This thing is pretty cool and hold up to 20 dice while allowing for 7 dive to be rolled all at once. It offers a back carving in the wood and a lazer engraved image in the front. You can choose from up to 20 different different woods/finishes and its on kickstarter doing very well right now! It has super small form factor for a dice tower and is a great add on to the Component Collector if you already have that.
In this video I will teach you how to play including: Setup, the different phases of the game and how they work, player turns, and final scoring. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Campy Creatures is a love letter to the 1950’s monster movies played out as a deduction card game. You’ll be playing as a mad scientist on his devilish mission to collect mere mortals for your zany experiments. Of course, you’re not going to put yourself in danger, so you'll instead send one of nine different monsters to capture innocent engineers, teenagers and archaeologists.
Camel Up is a fun, fast paced racing game for the whole family. It has won numerous awards since it’s release in 2014; blending simple to understand gameplay with the perfect mix of strategy and luck, all rolled into the unique theme of camel racing.
Players control a set of camels racing around a track in the desert with coloured dice, betting on the camels as they go. Each camel has its own dice of the same colour that controls how many spaces forward it moves each time it is rolled. There are rewards for predicting the winner of each leg and the overall winner and loser of the entire race, with the person who has collected the most prize money at the end of the race becoming the winner.
A Game of Thrones is an advanced strategy game for 3-6 players designed by Christian T Peterson, the creator of the legendary Twilight Imperium and founder of Fantasy Flight Games.
The game is set on the island of Westeros, where each player takes on the role of one of the six Great Houses who inhabit the island at the start of the story. Over the course of ten game rounds, each player will attempt to gain control of the most castles and strongholds to cement their claim as holder of The Iron Throne, and subsequently ruler of Westeros.
Hold on to yer’ hats and climb aboard the Colt Express for a rootin’ tootin’ robbery ride and the chance to bag some serious loot. Colt Express is a turn-based family board game that puts you in the shoes of a Wild West Bandit looking to rob a train. Using cards from your hand, you take it in turns perform actions that will help you pilfer the most loot before your rival bandits get there first.
The game is designed for 2-6 players and features not only one of the best “boards” I have played on but also some of the most genuinely fun moments in my board-gaming career. The game table is comprised of a locomotive at the front of the train and then train carriages equal to the number of the players in the game, plus one.
A great party game for me involves learning some embarrassing truths about my friends and being able to taunt them for it, in a friendly well-meaning way of course. I got my hands on Big Potato games’ new party game ‘Truth Bombs’ and assembled the Playopolis team for a few games this week.
Ex Libris is a game about being a librarian, which at first may seem a bit monotonous, but given your library is set in a fictional town, where gnomes, goblins and mummies reside it is anything but dull. Add in one of the most anal library inspectors you will ever meet and hundreds of different books, and you have something a bit special.
As a self-confessed bookaholic I was excited to get my hands on a copy of Ex Libris to play and review. Published by Renegade Game Studios and designed by Adam P. McIver, Ex Libris was first debuted at the 2017 GenCon and generated a great deal of hype.
Games that are attached to a well know Intellectual Properties can be a bit hit and miss. What you tend to find is that many of these games rely heavily on the IP to drive sales (I’m looking at you, every TV/film version of monopoly) because the core gameplay isn’t all that great or different. Occasionally though, a games mechanics and its theme go together like bread and butter, with each element complimenting the other and providing a greater experience for players as a result. Is Star Trek: 5-Year Mission a shameless money grab or can it boldly go where no man has gone before?
After a little bit of time off, we are back with another edition of Parental Guidance. If you haven’t read any of our past articles, the goal of this series is to help you find games to play with your family and friends outside of the usual gateway games (which you are already probably sick of). Once again we are going to take a look at three board games I chose to play with my parents during our latest gaming session. For these reviews, I’ll provide a quick summary of the game, followed by why I thought it would be a good choice for my non-gamer parents. My mother will then comment on what she thought of the game.
On one side of the coin, Near and Far is a game about equipping an adventuring party by visiting various buildings in town. On the other side, players make choices about which locations outside of town to visit and, possibly, have adventures requiring heroic choices. The results of these and the placement of camps deliver journey points, the victory currency of the game.
The gameplay contained in Smash Up relies on a multitude of half-decks of cards, each with a theme (pirates, aliens, zombies, wizards, etc…).Each player makes a deck of cards from two different themes. The goal is for a player to take control of bases, which are worth a varying number of points, and the player with the most strength at the base when the threshold is reached, wins it. On a turn, a player can play 1 minion card to a base and 1 action card. Usually, players are trying to play cards with abilities to give them higher strength, play more minions, or disrupt other players. Once a player manages to get 15 points from winning bases, the game is over and highest points wins.
The goal in Professor Evil is to rescue 4 treasures before the Professor can lock enough away. Each player will get to control a unique character, each of which specializes in a specific area of the game (movement, locks, etc…). Once the board is seeded with switches and treasures, you are ready to begin.
Ink Monsters is played over a series of rounds. Each round, a 12-card circular layout of monster cards is placed on the table with the pen card above one of the monsters. Every player also has a hand of 3 action cards.
Every turn, players may play an action card to manipulate the movement of the pen card and draw a replacement. Then, they MUST take the card located under the pen. Once they do this, the pen moves to the next monster.
One of the most common ways people sum up a game (and indeed the same way Board Game Quest does it) is to mention the primary mechanisms in a game. For example, a press-your-luck, dice rolling game might immediately conjure visions of Yahtzee and other derivative games. Unfortunately, this can also have the effect of turning noses in the air when a particular mechanism is mentioned.
This deserves mentioning because the game reviewed here has two of the mechanisms some gamers love to hate. The Quest for El Dorado is a deck building race game set in the wilds of a South American jungle. Two to four players will be acquiring cards representing useful resources or personalities and use them to navigate the various terrain types.
There are some games that kids somehow become familiar with by the time they are about three years old. Tag, and all of its varieties, is one of those. At my son’s preschool they play a somewhat modified game of tag called Sharks & Minnows, which is basically tag where you try to be the last minnow standing.
Reef Route might as well be Sharks & Minnows: The Board Game. It plays 2-4 players, aged 5 and up, in about 15 minutes.
Crabs is a hand management card game for three to five players. Players are catching, raising, and binding crabs to fulfill contracts and get valuable crabs. The player with the most points after the points threshold is met wins.
Werewords is a social deduction guessing game for four to ten players. Players are members of a village on either the villager team or the werewolf team, trying to either guess the magic word or prevent it from being guessed, respectively. The team that reaches their goal without being discovered by the other team is the winner.
To begin, mix together the mayor card, a werewolf card, and the seer card, plus villager cards to equal the number of players +1, then deal one card to each player, placing one card face-down in the center of the table. The player who receives the mayor card receives the Yes/No, Maybe, So Close, and Correct tokens, takes the face-down role from the center of the table, and starts the app.
Fog of Love is a card-based “storytelling” game that attempts to replicate the experience of falling in (and sometimes out of) love with a partner. There are the usual butterflies of excitement at first, followed by the drama later. (Dealing with the in-laws, anyone?) I’m not going to try to explain every rule and phase of the game. It’s best understood as more of a story. The mechanics support the story, but it’s easier to wrap your head around it if you see what the game is trying to achieve.
Your goal is to satisfy your character’s destiny. You begin the game with the same number and type of destinies in hand as your partner. During the game you will gradually secretly discard destinies until you have only one left. This will be the one you must achieve at the finale in order to win. (More on that in a minute.)
The goal of Museum Heist is to claim 3 artifacts. Each round, a group of 7 thieves pursues 1 piece of artwork, but only one player will be able to claim it.
At the start of a round, each player secretly chooses one of the 7 thieves, placing a corresponding card facedown in front of them. No one knows who you chose, and you don’t know who others chose, and it’s entirely possible two or more players chose the same thief.
CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round, teams select a clue-giver, and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.
Roast, mash, or fry your opponents and send them down to Davy Jones’ locker — but before you can reign terror on the high seas, you have to first master the art of potato war. Use programming concepts such as functions, loops, and conditionals to fortify your attacks. If that’s not enough, you could just loot and hijack your way to victory by saving Potato King from the deadlock of doom.
When in need, summon the Kraken to your aid and deny everything…
In 1637, the tulip craze fuelled one of the first speculative investment bubbles. Coveted tulip varieties led to skyrocketing prices with tulip bulbs costing more than houses in Amsterdam. Then just as suddenly as it started, the bubble burst when investors could no longer afford even the cheapest bulbs, leaving economic turmoil.
In Tulip Bubble, players buy and sell on a fluctuating market, trying to earn the most guilders. The game flow includes a preparation phase, buying phase, and selling phase, with these phases recurring until the bubble collapses or someone manages to outwit the markets by purchasing a black tulip for 120 guilders before that collapse occurs.
Ulm is at its heyday. The construction of the Ulm cathedral has not yet been completed, but the city is already wealthy and prestigious. In Ulm, players try to expand their spheres of influence and to make optimal use of the hustle and bustle on the marketplace around the cathedral.
I recently ran a news item about a brand new subscription box service – Asset Drop. Andy from Asset Drop very kindly offered me the November box to review – here are my thoughts…
I must admit, I did rather enjoy The Curse of the Black Pearl – Captain Jack running around the Caribbean drunk and sunburned was an entertaining film that refreshed the way we looked at pirates. Even if it was responsible for a million poor attempts at dreadlocks from Hallowe’en partygoers from then on.
I say refreshed – we’ve always loved pirates and it seems that Façade Games agrees as their most recent game, Tortuga 1667, is centred around the loveable, survy-ridden rogues as they plunder a galleon for more booty than a Beyonce music video.
The initial reaction to Tortuga 1667 is that it is gorgeous. Even down to the fake book that it’s stored in and the roll out map you play on. It’s such a lovely looking game that you can’t help but like it right from the off.
I think I must secretly be a Dwarf. At 175 cm tall, it’s hard to justify that statement, but I have a beard, I don’t mind being underground, I like large stone structures, I enjoy drinking ale and I listen to loud music. So, I’m going with it. This kinship I’ve just made up is going to be used to thinly explain why I find Dwarfs’ Fall from Vesuvius Media so appealing, at least the idea of it anyway.
Actually, there’s a few reasons why I backed Dwarfs’ Fall on Kickstarter and it wasn’t entirely based on my affinity for rock. The artwork is very whimsical and I love its cartoon style. It’s cute and serious at the same time. There is the other hefty reason that it is in fact a worker placement, so of course I gave it a looksee being the Euro-lover here are Collider Towers.