Gale Force 9
Since many people are stuck inside, it's a great time to get some gaming in. And Gale Force 9 is here to help. They've got special Stay-at-Home Bundles up for special prices over on their website. So grab some games for cheaper than usual as you help flatten the curve.
From the announcement:
With everything that is going on in the world, many of us are sitting at home with time on our hands. We wanted to find a way to help those of you that are self-isolating to pass the time. And don’t forget, we have free freight deals on at the moment!
Firefly: The Game
Firefly is traditionally a multiplayer game, where you travel around the 'Verse, finding crew, jobs, and getting paid! You can spend many hours inside this very immersive game. One of our playtesters, Rob Sadler, wrote an interesting article over on the Firefly website about how you can really enjoy playing the game as a solo experience.
Star Trek Ascendancy
Star Trek is a great 4X style game where you race other factions to dominate the universe, however there is one threat that can cause all factions to pull together to fight a common enemy, the Borg!
Adding the Borg to your games of Star Trek: Ascendancy allows you to play the game Solo, facing off against the Borg threat!
Firefly Adventures: Brigands and Browncoats
Want to join the Firefly crew on their latest job? Brigands and Browncoats skirmish game that lets you lead Malcolm, Zoë, Jayne, Kaylee and Wash, using their individual skills and abilities in an attempt to get paid!
Designed as a multiplayer game, it works just as well as a solo player game. Joe Kepler has written an interesting article on the Firefly website, click the link above and scroll down a little to find it.
Frank Herbert's tale of interstellar politics, strange weapons, and even stranger creatures has been seen in movies, books, toys, and even cooking shows (go watch the Punch episode of Good Eats). But soon, Gale Force 9 will be bringing entirely new versions of the series to you in the form of new tabletop games, including both miniatures and board games.
From the announcement:
Legendary Entertainment and Herbert Properties LLC have reached a multi-year licensing agreement with Gale Force Nine (GF9). The award-winning game publisher is now set to bring the beloved sci-fi franchise DUNE to the world of tabletop gaming.
“Gale Force Nine has consistently demonstrated a skill and passion for building successful tabletop game series alongside category leading partners and we are thrilled to announce this exciting addition to the Dune licensing program ,” said Jamie Kampel, Vice President of Licensing & Partnerships for Legendary. “Legendary looks forward to a fun and meaningful contribution to this revered legacy property.”
The agreement calls for Gale Force Nine to produce original tabletop games drawing from the full scope of the Dune franchise—spanning the many publications from Frank Herbert, Brian Herbert, and Kevin J. Anderson—along with multiple direct tie-ins with Legendary’s highly-anticipated film from director Denis Villeneuve.
“This is only the beginning of our big plans in tabletop for this captivating franchise,” says John-Paul Brisigotti, CEO of Gale Force Nine. “Dune is a rich and wonderful universe, and we expect to produce an equally expansive and inspired line of games for years to come.”
The full range of tabletop games, including board and miniatures games are slated to hit the market just prior to Legendary’s theatrical release of DUNE in 2020. In addition, GF9 plans to align with other game companies on numerous categories and formats in the future.
But, in the meantime, I need to make sure your tables look as good as possible.
Today in the Terrain Corner we have: Gale Force 9 Previews Galactic Battlezones Terrain Boxes, Papierschnitzel Releases Samurai Village Builder, Deep-Cut Studio Releases Limited-Edition Space Mat, and Laser Terrain Co Modular Painted Terrain Up On Kickstarter.
Gale Force 9 Previews Galactic Battlezones Terrain Boxes
Galactic Warzones is a new series of Battlefield in a Box terrain for Sci-Fi tabletop battles. No matter if your battles take place on nearby worlds in the near future or a long time ago in far away galaxies, these terrain pieces will turn your tabletops into battlefields worth fighting over. Look for new terrain sets from GF9 all summer long, as our tour of intergalactic venues takes us from harsh desert colonies to fortified industrial installations.
On the unforgiving sands of desert worlds, settlers construct buildings from local materials that maintain a cool interior temperature in the blistering heat and radiate comfortable warmth during the cold nights. These durable structures can last for generations and are often the sites of pitched battles between settlers and raiders determined to control of these desert homesteads.
Our first wave of Galactic Warzones terrain allows you to create these desert settlements on your own table with three releases. The Desert Tower is a two- part structure that can function as a lone lookout tower or the hub of a wastelands village. Desert Buildings contains two domed hovels, a small domed building and a larger quad-building that hints at a larger underground structure. Protecting these buildings from devastating sandstorms or attacking armies are the Desert Walls, a multi-piece kit with straight and curved walls, wall endcaps, and an arched gateway.
Papierschnitzel Releases Samurai Village Builder
Papierschnitzel has released a couple of paper model terrain sets for the Feudal Japan era.
The Samurai Village builder series allows you to easily print and build different buildings to create a village of whatever size you desire for your next gaming session.
Each building comes with multiple texturing/skin options giving you huge variations in patterns and colors. No building has to look the same!
Deep-Cut Studio Releases Limited-Edition Space Mat
New game mat release! Limited edition game mats have a new member – Messier 78 design. An actual high resolution space image of the beautiful nebula is an eye candy to play space dogfights on. Premium materials, extra quality control – it is a top of a line playmat like no other.
Laser Terrain Co Modular Painted Terrain Up On Kickstarter
We at Laser Terrain specialise in the design and manufacture of high quality, pre-painted modular terrain to complete your science fiction tabletop gaming experience.
We are proud to introduce a world first to futuristic tabletop scenery: our underlit Electronic Lighting (EL) terrain, adding a level of atmosphere to your gaming experience never encountered before.
Gale Force Nine
Bob Ross: Art of Chill Game
From the announcement:
Firefly Adventures: Brigands & Browncoats puts you and your friends in the roles of the Serenity Crew as they face vicious outlaws and desperate gunslingers while trying to get the job done. We’ll be running full games in the Events Hall at Gen Con and demo games at our booth. Be sure to mosey over and join the crew for some thrillin’ heroics!
The evil Daleks have a plan to eliminate the meddlesome Doctor once and for all. Davros and his Daleks have sabotaged the web of time and are racing to prevent the Doctor from ever boarding the TARDIS to begin with in GF9’s Doctor Who: Time of the Daleks. At Gen Con play as a regeneration of the First, Fourth, Eleventh or Twelfth Doctor and team up with the other Doctors to thwart the Daleks plan! Stop by the GF9 booth and join the Doctors at Gen Con.
The Star Trek galaxy becomes even more dangerous as the relentless Borg assault the quadrant. Be among the first to experience the latest expansion for GF9’s Star Trek: Ascendancy before it’s available in stores. In the Borg Assimialtion game expansion the Borg threaten all players throughout the game, players who successfully blunt their onslaught gain access to powerful Borg technology that they can use to defeat the invaders or turn against other players!
Today we have: Small World, Galactic Warlord Battle For Dominion, Dice Hospital, Shahrazad, Dark Souls, Bushido, Dungeon Crawler The Thorn Expansion, Star Trek: Ascendancy, VS 2PCG Legacy Expansion, Alchemists The King’s Golem Expansion, Super Dungeon Explore Arena, Terra Mystica App, Tomb Trader, Jaipur App, Bio-Logic, Dragon Tower, Gnomi, and Zombie Tower 3D.
Toucan Play That Game:
Small World Review
In this video you can find out my thoughts on Small World by Days of Wonder.
Galactic Warlords Battle for Dominion Preview
In this paid video you can find out about Galactic Warlords Battle for Dominion by Archona Games.
Dice Hospital Overview
An overview of Dice Hospital from designer Mike Nudd, recorded live at UK Games Expo 2017.
theMCGuiRE review takes a look at Shahrazad, a new board game from Osprey Games. In this quick solo and 2-player experience you will lay tiles to build the best story for the King as possible. Be careful as if you place the tiles in the wrong location - it will be a weak story-line for you.
Learn to Play:
In this video I will teach you how to play including: component breakdown, player and board setup, encounter setup, enemy turn, player turn, boss setup, boss movement and combat, secondary setup.
I will also give you my thoughts and opinions on the game.
Shut Up & Sit Down:
Bushido Miniatures Game Review
I’m standing here, what feels like a katana in my chest, the bodies of my soldiers piled around me. I’m standing here defeated and absolutely delighted, a big grin on my face, trying to figure out what it’s doing there.
That was the end of my second play of Bushido by GCT Games – the actual impaling being only metaphorical, if you’re the queasy sort, but the defeat and delight being real. From my first encounter, what intrigued me about Bushido was that I found it immensely pleasurable even when I lost horribly. Let me try to explain why.
If the name and picture don’t make it apparent, Bushido is a tabletop skirmish game set in a world inspired by Japanese folklore, or at least a western, Tolkein-filtered riff on Japanese folklore. Elves and Dwarves are replaced by Tengu and Oni, the heroes include snake-people and warrior pandas, and the outfits look like the result of a raid on a Kurosawa film’s prop closet. All in the best possible way.
Play Board Games:
Dungeon Crawler The Thorn Expansion Review
The Thorn is the second small box expansion for Dungeon Crawler. It adds 82 new cards to the game.
This increases the challenge and gives you more options for building your deck.
Tales from the Yawning Portal Review
Tales from the Yawning Portal updates seven of the deadliest dungeons for 5th Edition Dungeon and Dragons.
You can run these as is or just borrow from them for your homebrew game.
Star Trek Ascendancy Review
Star Trek Ascendancy is a 4X game full of space exploration and conflict in the Star Trek universe
VS 2PCG Legacy Expansion Review
Legacy is the third expansion for the VS 2PCG series. It adds new characters, plot twists and main characters for every released faction.
Alchemists The King’s Golem Expansion Review
The King’s Golem expansion adds a few different modules to the Alchemists board game. You can choose which to add to your game depending how much you want to change the base game.
Super Dungeon Explore Arena Review
Super Dungeon Explore Arena is an expansion that changes this game from a cooperative dungeon crawl to a two-player skirmish.
Terra Mystica App Review
Terra Mystica is an area control board game that is now available as an app for Android and iOS.
Tomb Trader Review
In Tomb Trader, you play as an adventurer on the hunt for treasure. Over a series of rounds, you’ll engage in intense negotiations with the other players in order to split the treasure cards amongst yourselves. If you can gather the most valuable treasure by the end of the game, you’ll emerge victorious.
Jaipur App Review
Jaipur is a trading card game for two players. “Trading for two? How does that make sense?” You say. Not an unfounded question.
It works by putting a set of 5 cards in the center of the table – that’s the Market. Technically, you trade with the market, not the other player. However, anything you put on the market naturally becomes available to the other player.
Board Game Quest:
Players in Bio-Logic are one of six foreign bodies invading a human: Amoeba, Virus, Parasite, Bacteria, Prion or ASP (Autonomous Strike Personnel – nanobots). Whose body it is doesn’t really matter. What does matter is that the player who improves the strength, resilience, and infection power of their invader enough will be able to survive a final battle against other invaders. The player whose infector wins the battle, wins the game.
Dragon Tower Review
In Dragon Tower, players must work together to rescue the princess from her prison tower. The game is actually played in two parts, with the first part having players build up a scaffolding alongside the tower. Once that is built, they must then quickly, and carefully, retrieve the princess before the dragon destroys all their hard work. If they can get the princess back to her carriage before the tower collapses, they’ll enjoy a shared victory.
Gnomi revolves around players controlling what appears to be a family of gnomes harvesting a specific group of mushrooms. Players use their mushrooms and gnome powers to steal mushrooms from one another. Once only one player remains with cards that can be activated, that player wins.
Zombie Tower 3D Review
In Zombie Tower 3D, you’re trapped in a building filled with zombies and you’ll be trying to save survivors, find various items, and, of course, escape. To make matters worse, the building is collapsing and limiting where characters can go. Players are not able to see the other characters are but you can talk and pass item cards through small gaps in the rubble. If all players are able to meet the escape conditions, then they all escape and have survived. The real winner though is the player with the highest VP from survivors and the Minor Objective Cards.
From the announcement:
Once again Gale Force Nine and Battlefront Miniatures have a busy summer planned. We will be attending both the Origins Game Fair in Columbus, Ohio and Gen Con 50 in Indianapolis, Indiana. At these shows we will showcase our newest boardgames and expansion releases, including many that will be releasing between now and the shows. We have a lot of to share with attendees this year including new expansions for Star Trek: Ascendancy and Tyrants of the Underdark as well as Doctor Who: Time of the Daleks and a brand new Firefly game!
At Origins, GF9 and Battlefront will be presenting our boardgames, featuring Doctor Who: Time of the Daleks and fan-favorites Firefly: The Game, Tyrants of the Underdark, Star Trek: Ascendancy and TANKS. We’ll also be hosting events and tournaments for the new edition of Flames of War and Team Yankee. We’re looking for volunteers to help us play these games and run these events for the show attendees.
The Origins Game Fair runs Wednesday, June 14 through Sunday, June 18 at the Greater Columbus Convention Center in Columbus, Ohio. Both our events and exhibitor display will be located in the Events Hall.
In the Gen Con events hall this year we’ll be running games of Doctor Who: Time of the Daleks, Star Trek: Ascendancy, Tyrants of the Underdark and our new Firefly game. On Saturday we’ll host our first Gen Con TANKS tournament. We’re also looking for some bright and engaging people to run demo games in our booth in the Exhibitor’s Hall.
This year Gen Con will be held Thursday, August 17 through Sunday, August 20 at the Indiana Convention Center in Indianapolis, Indiana. We are hosting events in the Events Hall Thursday through Saturday.
If you are already planning to attend these shows and would like to help GF9 at these events, please let us know! In exchange for your help for two days, GF9 will provide you with a ticket to the event as well as a generous assortment of Gale Force Nine boardgames, including all of our newest titles, expansions, and our show special items worth over $300. Volunteers will have to make their own travel, lodging and meal arrangements for the shows.
You don’t need to be an expert in the game to help out just somebody who likes to show and teach people how great the gaming hobby is; your enthusiasm is the key. We will provide you with what you need before the show to get prepared for all the new titles. If would like to attend two of the biggest gaming conventions in the country and join our team please send an e-mail to email@example.com!
And, as I expected, from the time I clocked out until even now seems to have gone by very quickly. So, by the time I finish this, I guess it'll be time for Monday's Terrain corner...
But that's as may be.
Today we have: Cauldron Master, Teenage Mutant Ninja Turtles: Shadows Of The Past Board Game Review, April O'Neil Hero Pack For Teenage Mutant Ninja Turtles: Shadows of the Past, Dice City, Picassimo, The Who Were 8, Cosmic Run: Rapid Fire, Roll Through the Ages: The Bronze Age, Dragoon, Dubai: Rebuild the Ruins, Mage Wars: Paladin vs. Siren, Firefly: Crime and Punishment, and Frostgrave Expansions.
Toucan Play That Game:
Cauldron Master Review
In this video you can find out my thoughts on Cauldron Master by Alley Cat Games.
Teenage Mutant Ninja Turtles: Shadows Of The Past Board Game Review
theMCGuiRE review takes a look at the newish TMNT board game from IDW Games /Pandasaurus and Kevin Wilson! We did the unboxing of the WORKS edition and now here is the game play of Battle 1 - the entire thing! You know this was only going to be a few turns but I got so into the battle and I could not stop and we went the entire scenario all the way to win condition. So who won? the Villain or the mighty green machine?? You will never know unless you watch and find out.
The game plays just as good as it looks and maybe even better. I absolutely love the battle mechanics and flow of the game. Its simple but offers tons of decisions to be made each game turn. This game is designed to be played as one player taking on the Villain and one player(s) being the turtles but I had a blast playing both sides against myself - that's how fun this game is!
April O'Neil Hero Pack Review
theMCGuiRE review takes a look at the BRAND NEW April O'Neil Hero Pack Expansion, which will be released officially very soon. What I wanted to lay out in this review are the differences between the O'Neil pack you receive in the "Works" edition from the kickstarter and what you receive in this new hero pack because there are some definite differences!
Dice City Review
Dice City is a dice drafting/dice placement game in which you first roll your dice and place them on city spaces dictated by the roll, then activate those spaces for your benefit. The goal of the game is to be the player with the most victory points at the end.
Each player has their own personal board (their city) where they place their dice and any cards purchased from the central market. A player’s turn consists of four steps.
Picassimo is a drawing party/puzzle game for three to six players. Players are artists trying to recreate the stolen works of the great Paco Picassimo. The player with the most points wins.
Each player receives a player screen with a language card tucked in the pocket, a drawing board, and a dry erase marker. The seven transformation cards are shuffled and set aside. Players decide which difficulty to play on, and each player takes a clue card. Players choose one of the two clues at the difficulty agreed level and draw a picture behind their screens.
They Who Were 8 Review
In They Who Were 8 players are bards recounting epic tales of the gods. Players resolve action cards to bring glory (positive points) and infamy (negative points) to the various gods in play, represented by tiles.
In the individually competitive Titanomachy variant each player serves two immortals in particular, one paired with another from each of their neighbors. Your goal is to bring lots of glory to a pair of deities containing one of your patrons, but not too much glory to yours specifically. The winner is the player whose god has the least points among the pair with the highest total value. Perhaps this shows they’re magnanimity? Or possibly their chicanery.
Board Game Quest:
Cosmic Run: Rapid Fire Preview
Cosmic Run: Rapid Fire is a two player dice drafting game with players competing to pilot their three spaceships to sanctuary planets past a minefield. Even if players don’t reach the planets, achieving certain goals earns points and the player with the most points (or hasn’t lost by other means) wins the game.
Roll Through the Ages: The Bronze Age Review
RTtA is a dice rolling game for one to four players who are competing to build the best civilization in the history of humanity. It is a more complicated gamers version of Yahtzee, rerolls and all.
The game base game takes 30 – 40 minutes, but increases to 45 minutes to an hour with the expansion. The extra time that the expansion adds is more than worth it as I will explain later.
In Dragoon, each player takes on the role of a dragon, trying to collect the most gold from the surrounding countryside. During the game, players will be moving around the landscape, claiming or destroying villages, stealing gold, and battling other dragons. Turns will go by quickly, and if lady luck is on your side, riches will flow into your coffers. Be the first dragon to acquire 50 gold and you win!
Drive Thru Review:
Dubai: Rebuild the Ruins Preview
This was video was a paid sponsorship courtesy of Greater Than Games and Drive Thru Review.
Mage Wars: Paladin vs. Siren Micro Review
Mage Wars: Paladin vs. Siren Micro Review
Firefly: Crime and Punishment Micro Review
Firefly: Crime and Punishment Micro Review.
Frostgrave Expansions Micro Review
Frostgrave Expansions Micro Review.
The Daleks have been the nemesis of the Doctor for seemingly forever. Will he ever be able to finally stop those nefarious constructs and their plans to conquer? That's just what you'll be trying to do in Time of the Daleks, coming from Gale Force Nine. We've seen a bit about what the Daleks do, but now we've got a few more details.
From the post:
This week we are taking a closer look at the Daleks.
“I have waited a long time for this. Once the Doctor is exterminated, I shall build a new race of Daleks. They will be even more deadly and I, Davros, shall be their leader! This time we shall triumph. My Daleks shall once more become the supreme beings!”
In Doctor Who: Time of the Daleks, Davros has infiltrated the Matrix on Gallifrey, mapping out the Doctor’s timeline and devising the best way to wipe him from history.
From the preview:
After the last Doctor has had their turn, before starting the next round the Daleks have their turn.
Advance Dalek Ship
At the start of the Dalek turn, move the Dalek Ship forward one space on the Web of Time track.
Any time the Dalek Ship lands on or moves through a space containing a Time Anomaly marker, remove the Time Anomaly marker and draw a Time Anomaly card. The Doctors should deal with these quickly, as they will make their tasks more difficult.
Have the Daleks Won?
The Daleks win and the game ends if:
the Dalek Ship has reached Gallifrey, the last space on the Web of Time track, or
there are three Dalek markers on Earth.
Has a Doctor Won?
If the Daleks did not win, any Doctor that has reached Gallifrey, the last space on the Web of Time track, wins and saves all of Time and Space from the Daleks.
From the preview:
“You may be a doctor. But I'm THE Doctor. The definite article, you might say.”
When talking about classic Doctor Who, it’s hard to not talk about Tom Baker, the Fourth Doctor. From his long scarf to his ever ready bag of Jelly Babies, the Fourth Doctor is one of the most iconic Doctors of all time.
The Fourth Doctor has some amazing companions, starting off with Sarah Jane Smith, one of the most Iconic companions of all time. Sarah was fantastic, for me she will always be the companion to whom I compare other companions. Romina is another companion that I loved growing up, the fact that she was a Timelord, or should I say Timelady, was awesome, but I most like the fact that she was incredibly clever and in most cases more clever then the Doctor.
From the preview:
Call for Help
If you don’t think you will be able to complete the Challenge on your own, you may choose to call in help from another Doctor during the Create the Dice Pool stage of the Adventure step.
To do so, discard a Sonic Charge token or Timey-Wimey card and choose another player to help you. That player now chooses to either help you from afar or come to your Location.
From the article:
“The way I see it, every life is a pile of good things and bad things. Hey, the good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.”
The Eleventh Doctor may not be the only Doctor to wear a bow tie, but he is definitely the Doctor that made it iconic. Of course, there is more to this Time Lord than a cracking bow tie. His great quotes and amazing episodes prove from day one that the Eleventh Doctor is indeed a madman in a box.
The Eleventh Doctor has had some amazing companions during his regeneration: Amy Pond, the girl who waited; Rory Williams, the boy who waited even longer; River Song, his killer or his wife; and Clara Oswald, the impossible girl.
"The universe is big, it’s vast and complicated, and ridiculous. And sometimes, very rarely, impossible things just happen and we call them miracles. And that’s the theory. Nine hundred years, never seen one yet, but this would do me."
The Eleventh Doctor starts the game with Amy Pond. Because Amy is linked to Rory, he can easily join the Eleventh Doctor's TARDIS. The Eleventh Doctor, Amy and Rory create a dynamic team that can automatically get some tough symbols. Between them they get plenty of Blue and Green dice. They don’t have much access to Red dice, though, so grabbing a red-focused companion like River Song or the Brigadier would be very useful.
Like all of the Doctors, the Eleventh Doctor has a powerful unique ability. His makes equipment cards cheaper to play. This comes in very handy in the first part of the game when the Doctors are trying to gather the resources they need to complete adventures and stop the Daleks.
From the preview:
Some Doctors, Companions, and Timey-Wimey cards have Dice Re-roll icons.
These icons grant you re-rolls of dice of their indicated colour. Each one may be used once per Adventure.
The three types of Dice Re-roll icons are:
• NUMBER: Allows you to re-roll up to that number of dice of the indicated colour.
• ANY: Allows you to re-roll any or all dice of the indicated colour.
• ALL: Allows you to re-roll all (but not anything less) dice of the indicated colour.
From the post:
This K-9 figure is a special promotional expansion that will be added to the first print run of Doctor Who: Time of the Daleks. The expansion includes one K-9 model and a rule card that explains how to use him in your games. Make sure you pre-order your copy of the game now to secure your own K-9 promo.
K-9 adds an interesting element to the game, allowing players to re-roll a single story die each turn. It’s up to the player who had K-9 last to make sure he goes to whichever Doctor most needs his help.
From the preview:
There are six different dice symbols. Black dice have one of each of these symbols.
The Green, Blue and Red dice are more focused than Black dice. Each has fewer symbols on them, but a better probability of getting those symbols, colour of dice you end up using, just as long as you roll the required symbols.
Today we have: Bite Nite, Papayoo, Dungeon Busters, Steampunk Rally, Castle Panic Engine of War Expansion, Colt Express (iOS), Gangs of Cammorragh, Star Wars: Destiny, New York Slice, Burano, Mysterium App, Seasons, and Tyrants of the Underdark.
Boar Game Quest:
Bite Nite Preview
Bite Nite is played out over a series of 3 nights in which players are competing to bite the most influential victims in the city. However, being vampires, they are not content to just let their rivals go about their business. Players will be using action cards to not only advance their position in the game, but also hinder their opponents. At the end of the third night, whichever player has the most points will take their place along side Dracula to rule the city.
Papayoo is a straightforward trick-taking game. You try to get rid of your cards but try not to collect points. You receive points by collecting cards from the Payoo suit and the dreaded Papayoo card.
Dungeon Busters Review
Dungeon Busters tasks a party of adventurers with killing and looting monsters in three dungeon levels. Through clever cooperation, the heroes will escape with riches aplenty in tow, but beware: a touch of the prisoner’s dilemma pits hero against hero as the adventurer contributing the least amount of effort to each battle takes the largest share of the booty.
Steampunk Rally Review
The good thing about racing games is that the goal is fairly self evident: get to the finish line before anyone else. How you get there is entirely in your hands. Players take on the roles of a historically significant scientist and create their own racing machines in order to navigate the difficult terrain of the track. Every round begins with players constructing their racing machines and gathering fuel. Afterwards, players vent any pent up steam from previous turns and power their machines to move along the race path. The round ends with some cleanup that includes resolving the effects of damage that may have occurred during the turn. If no one has reached the finish line, play continues.
Castle Panic Engines of War Expansion Review
Engines of War is an expansion for the cooperative game Castle Panic. Since we’ve already reviewed Castle Panic, I won’t go into detail about how to play the base game as you can read our earlier review if you need a refresher. Note that this expansion can also be played with any or all of the other Castle Panic expansions and the rulebook offers instructions for incorporating other expansions. For the purpose of this review, however, I’m only going to talk about Engines of War on its own.
Colt Express (iOS) Review
Game play in the digital app is essentially unchanged from the board game. In Colt Express you are a desperado running around and climbing about a speeding train to collect loot, knock out rival outlaws and dodge the marshal. Each round, you and the other players play a specified number of action cards according to a certain variable sequence. After they’ve been played, you resolve each in order and find out who is the quick and who is the joker left empty-handed! Check out how to play this 2015 Spiel des Jahres winner with our review here. Don’t worry, we won’t leave the station without you!
Drive Thru Review:
Gangs of Cammorragh Review
Intro (00:00); game overview (01:20); final thoughts and review (19:02)
Star Wars: Destiny Review
Intro (00:00); game overview (01:28); final thoughts and review (10:12)
New York Slice Review
Intro (00:00); game overview (01:06); final thoughts and review (07:51)
Board To Death TV:
Burano, also known as the lace island, is an island in the northern Venetian lagoon. Burano is extremely famous for its brightly colored houses, those square-shaped houses of a riot of colors along the water channels make it like a fairy tale land.
Play Board Games:
Mysterium App Review
Mysterium, the murder mystery and deduction game, has been ported to digital format. You must decipher pictures that give you clues about the suspects. Guess right and you’ll solve the case.
Toucan Play That Game:
In this video you can find out my thoughts on Seasons by Libellud.
Tyrants of the Underdark Review
In this video you can find out my thoughts on Tyrants of the Underdark by Gale Force Nine.
“Oh, marvelous. You're going to kill me. What a finely tuned response to the situation..”
The Fifth Doctor was my favorite Doctor growing up. He was so young compared to the other doctors and he had so many companions, three to be exact to start off with. This is where we get the limit on companions you can have in the game, though the Doctor has had more then three at times he never ran with them for very long. I loved Adric, Nyssa and Tegan and their contrast to each other and the Doctor.
In the Game the Fifth Doctor gets access to three companions right away, as Adric, Nyssa, and Teagan are all linked to each other so in two turns you can have a full set of companions. The Fifth Doctor also can help you re-roll two dice by discarding a Timey-Wimey card or Sonic Charge token.
"I tried keeping a diary once. Not chronological, of course, but the trouble with time travel is one never seems to find the time."
The two companions we are showing off today is Nyssa and Adric both Alien companions that can change rolled die symbols. Nyssa is a blue Dice specialist, allowing the Doctor to swap two black dice for two blue dice, re-roll any blue dice and change one blue die to science. Adric gives the Doctor access to swap for any colored dice he may need, though you will have to decide between red and green. Adric also add a black story die and can change a black die to Cunning. On top of all that if Adric is with the Fifth doctor he gets you more Timey-Wimey cards.
From the preview:
Recruiting a Companion
If you have an empty Companion space on your TARDIS Console, you may recruit a Companion at the start of your adventure.
If you are on Earth draw from the Earth Companion deck. If not, then draw from the Alien Companion deck. If you are on a Time Anomaly, you may recruit a Companion from either deck.
The newly recruited Companion card is a Part-Time Companion, and will only become a Full-Time Companion if you succeed in the Adventure. Show this by leaving a gap between the Companion card and the TARDIS Console.
If you have a Link to a Companion, you may search the Companion deck for that Companion to recruit, instead of drawing one at random.
From the post:
“Whatever you've got planned, forget it! I'm the Doctor. I'm 904 years old. I'm from the planet Gallifrey in the constellation of Kasterborous. I'm the Oncoming Storm, the Bringer of Darkness, and you... are basically just a rabbit, aren't you? Ok, carry on... just a... general... warning...”
One of my favorite moments with the Tenth Doctor was from the “Children in Need” special where he teamed up with the Fifth Doctor, bringing the new into the old in a way as a fan, I always wanted but never thought they would do.
The Tenth Doctor, Rose, Mickey, Martha, Donna, Mott, and Captain Jack, these names bring back great memories. Even his monsters were iconic, from Weeping Angels, Clockwork Robots, to the return of Sontarans, the Tenth Doctor had it all.
"There is an old earth saying Captain, filled with power and wisdom, and consolation to the soul in times of need… ALLON-Y!”
In the game the Tenth Doctor gains three Sonic Charge tokens instead of two at the start of each turn. He also has a more flexible added color die allowing him to either add a single red or green die.
I know the question on your mind, “Why is the Tenth Doctor not linked to Rose?”
It is simple, because Rose has to be linked to… (Spoilers!)
Martha ended up being a good match for the Tenth Doctor, giving him some real focus with the blue story dice. Not only does Martha give the Doctor access to up to three blue dice but she gives him some good re-roll opportunities.
From the Gale Force Nine website:
It is with great sadness, we have to announce our friend and colleague Sean Sweigart passed away over the holidays, due to complications following surgery.
Sean worked at Gale Force Nine for thirteen years. He was instrumental in designing Spartacus: A Game of Blood & Treachery, Firefly: The Game, Sons of Anarchy: Men of Mayhem, Homeland, WWE Superstar Showdown, Family Guy: Stewie’s Sexy Party Game, Star Trek: Ascendancy, and beyond.
Sean spent his life immersed in Science Fiction and Fantasy worlds. In the early 1990s he founded his own game store, Omnidon’s, in Hummelstown, PA. Before joining GF9, Sean worked with Games Workshop for four years, where he manned the Battlewagon and ran the Maryland Battle Bunker.
Sean always sought new challenges. He relished innovating and creating. Sean wanted to make thematic games that told stories, games in which people could immerse themselves. He succeeded, and was rightly proud of his work.
Sean was a close friend to those around him, passionate about games (among many other things!) and his presence will be sorely missed.
From the preview:
“Have you ever thought what it's like to be wanderers in the Fourth Dimension?”
In Doctor Who: Time of the Daleks players can move through both time and space to have adventures and thwart evil where ever it appears. Traveling is such an important concept to Doctor Who that it gets its own step, the Travel Step.
The Travel Step
During this step you fly your TARDIS to a new location or try to solve an unfinished Dilemma at your current location. When traveling to a new location you roll the TARDIS die. If you roll the TARDIS symbol you may go to a location of your choice. If you roll the Question Mark symbol, the TARDIS decided she knew where you ought to be, and you go to a random location from the top of the deck.
Traveling to a New Location
If you wish to move to a Location other than Earth or a Time Anomaly, you must roll the TARDIS die.
• On a roll of a TARDIS Symbol, you may either: Move your Doctor marker to any Time Zone on any Location in play, or Draw two Location tiles. Discard one and place the new Location tile on the table. Move your Doctor marker to one of the Time Zones on the new Location.
• On a roll of a Question Mark Symbol, the TARDIS has decided that she knows where you need to be. Draw a Location tile and place it on the table, then move your Doctor marker to one of the Time Zones on that Location.
The game round moves from the earliest incarnation of the Doctor and moving towards newer ones (as you'd expect), with the Daleks getting the final turn. This continues until either one of the Doctors wins the game... or the Daleks do (you don't want that to happen). During your turn, you'll be able to go on adventures, get new equipment, head all over time and space, and come back home again.
Andrew is nothing if not a fan of the show. As such, he has gone to great lengths to make it so when you play the 12th Doctor and his companion, Clara, in the game, you really feel that they are true and honest board-game representations of the pair. Andrew explains, "When creating the cards for the Twelfth Doctor and Clara I wanted the rules to portray their story, their connection, as well as who they are in the show. Every aspect of their cards is a reflection of who these characters are and what they mean to me a fan and a game designer. This is something I strived to do with every card. Every ability, dice symbol and rule in the game comes from somewhere in the show."