Since many game stores are closed and many products are being delayed and we're not supposed to go outside anyway, However, nobody says you can't go online and download stuff. In fact, that's what they're encouraging people to do. And Portal Games is here to help with some free content for their games that they've put up online so old games can feel new again.
From the post:
Challenging times breed creative measures. As we all are trying to #stayhome as much as possible to #flattenthecurve, Portal Games has prepared for you free content for our games that you can play alone at home.
Games are great. Expansions to games are great. However, it can make it difficult to transport it all around if you've got a couple expansions that don't fit into the regular game box. Well, if you're an Imperial Settlers fan, Portal Games is here to help. They've announced to different storage box solutions.
About the box:
Portal Games is happy to announce starting preorders for the long-awaited Imperial Settlers Storage Box. Due to the massive popularity of Imperial Settlers, throughout the years Portal Games has developed a big portfolio of game expansions. Imperial Settlers Storage Box will allow fitting all the previously released content, including the base game and all the expansions, into one big box. In addition, exciting new content has been created.
There are 2 versions of the box, that fans of Imperial Settlers can choose from:
Imperial Settlers Storage Box containing:
- 2 high-quality inserts, designed to hold all the cards and player boards from base game and all expansions with practical divisions to help sort out different fractions (fitting both sleeved and unsleeved cards),
- 1 removable token tray with a lid for storing wooden and cardboard components.
Imperial Settlers Storage Box Plus containing:
- everything that's inside Imperial Settlers Storage Box,
- 3 single-piece player boards (Amazons, Atlanteans, and Aztecs) replacing the 2-piece playerboards from the corresponding expansions,
- 9 extra cards for the common cards deck, featuring fun artwork crossover with Empires of the North,
- complete rulebook covering the base game and all the expansions in one single brochure to help easily find answers during the gameplay.
Imperial Settlers Storage Box (and Storage Box Plus) is a truly limited offer. The products will be sold exclusively in Portal Games official stores (both European and American one) and will never go to any other distribution. Estimated delivery date is 3Q 2020. Extra content found in Storage Box Plus will only be available in English.
Imperial Settlers, designed by Ignacy Trzewiczek, has been one of the best selling games published by Portal Games. The game has been translated into a dozen languages and published worldwide and has been acknowledged with many awards and nominations in the board game industry.
For fans of Imperial Settlers, a new card game is in the works from Portal Games. It's called Empires of the North, and, as one would expect from the name, it takes players up to the cold northlands, where Norse tribes live. Will you be able to successfully raid and pillage for supplies to keep your settlements going?
From the announcement:
Today, Portal Games released more details of the upcoming Imperial Settlers: Empires of the North, a new card game set in the Imperial Settlers universe from designer Ignacy Trzewiczek. Inspired by Imperial Settlers, Empires of the North draws familiar mechanics from its predecessor and introduces new concepts that make this game stand out. This is the third game in the Imperial Settlers line following Imperial Settlers: Roll & Write which released in the second quarter of 2019.
Empires of the North expands the world of Imperial Settlers into the northern seas with six Nordic clans from three unique factions. Players familiar with Imperial Settlers will recognize the resources and building mechanics but will face new challenges with resource management, and raids. The clans of the Nordic seas have decided to set sail for distant lands to conquer and pillage. Resource management plays a crucial role in Empires of the North and players will face a whole new set of challenges in trying to find new resources, and keep them for themselves!
“Over the past 5 years, Imperial Settlers became a worldwide phenomenon with 13 localized editions and 6 expansions, and we knew we wanted to expand on this world” said Ignacy Trzewiczek, designer and CEO of Portal Games. “This year, with the release of Imperial Settlers: Roll and Write, and Empires of the North, we want to offer players more unique games and experiences in the Imperial Settlers universe.”
Mmmmm, Saturday. It's so loving and comfortable and squishable. I just wanna hug it all day. In fact, I think I will. *warmfuzzyhugs for Saturday*
Yes, things have gotten weird already. That's how it goes sometimes. But let's get you those reviews I know you all so desperately desire.
Today we have: Bob Ross: The Art of Chill, Tradewarz, Super Camelot, Kilt Castle, Grackles, Exodus, Darkest Night 2nd Edition, Dresden Files Dead Ends and Winter Schemes Expansion, Roar: King of the Pride, House of Danger, and Imperial Settlers: We Didn’t Start The Fire Expansion.
One Board Family:
Do you have the skill, technique and supplies to out paint Bob Ross and your opponents? Don't get too stressed, this game can only be won by the most chill person at the table.
Learn to Play:
In this video I will show you what Super Camelot is all about including player turns, game elements, and some game play at the end of the video. I will also give you some of my thoughts on the game and would love to hear from you as well on yours.
Kilt Castle is a perfect information abstract strategy game for two to four players. Players are rival Scottish family members striving to have the most influence in the castle. The player with the most coins at the end of the game wins.
Grackles are known to congregate on telephone wires and sing their noisy, tone-deaf songs (and poop on cars below). While you won’t be singing in this game (although you can, I suppose), you will be placing your birds on telephone wires and attempting to crowd out the other birds so you can achieve telephone wire dominance. Let’s flock to the gaming table and see if this one flies!
Exodus is brought to you from the same great minds as Z War One Damnation (Dicesports). The Exodus story is set as a prequel to Damnation, the only difference being is that Exodus is a 2 player experience rather than 4 player. Personally I think this is a great choice as there are not enough 2 player games of this kind on the market and not everyone who enjoys the horror survival genre has a large gaming group to play them with, so kudos to the guys at Dicesports for looking out for the 2 player fans!
Board Game Quest:
Darkest Night is a cooperative fantasy experience for one to four players. Games last between two to three hours. The objective of the game is to defeat the Necromancer who has destroyed your unnamed kingdom.
Each round of the game consists of the four heroes taking their turns in an order determined by the group, followed by the board controlled Necromancer’s turn. Note that the game was designed to utilize four heroes regardless of player count.
The Dresden Files by Jim Butcher is one of my favorite book series. I just can’t get enough of the adventures of Harry Dresden and his colorful cast of allies and opponents. Last year, Evil Hat published a card game based on the book series (review here) that I found to be challenging, unique, and a lot of fun to play.
Today we are going to take a look at the two newest expansions for the card game, Dead Ends and Winter Schemes. As they both add a very similar amount and type of content, I’m going to combine both into one review.
Roar: King of the Pride almost feels like a war game. You will control your pride of lions, moving them throughout Africa, attacking other lions and avoiding the invading human tribes. The game is played over a fixed number of rounds, based on player count, and then majorities are scored for various categories.
There are six asymmetric lion breeds available in the game, giving each player a unique ability, starting location, and food reserve. After initial setup, each player will take 2 actions on their turn. Once the round ends some clean up happens, and then a new round begins. The game moves along quite quickly and downtime is almost nonexistent.
Today we are looking at a board game implementation of the CYOA license. Based on the book House of Danger, one or more players can take on the role of the private detective protagonist as they search through a local house that is haunting their dreams.
Choose Your Own Adventure: House of Danger takes about 2-3 hours to complete. In theory it can be played by any number of people, but is best as a solo experience.
It is established fact that we here at BGQ enjoy ourselves a game of Imperial Settlers every now and again. Between the elegance of gameplay, the depth of strategies available, and the great theme, it is a game we find ourselves returning to with pleasure. Since its premiere, Imperial Settlers has seen three faction expansions and a number of small-box “Empire Packs.” Today, we will be delving into We Didn’t Start The Fire, the latest of the Empire Packs, to determine if this expansion expands the borders of the Imperial Settlers empire for better or for worse.
Note: Our discussion below assumes you are familiar with the basics of the Imperial Settlers rules. You can read our review of Imperial Settlers if you want the run down on the base game.
Today we have: Carcosa, Pandemic, 12 Realms, 12 Realms: Ghost Town, Legendary: Big Trouble in Little China, Imperial Settlers: Aztecs Expansion, Space Invaders: Dice, Coal Baron: The Great Card Game, Saga of the Northmen, Wettlauf nach El Dorado, Get Rich Quick, Critters Below, and Honshu.
Toucan Play That Game:
In this paid video you can find out about Carcosa by One Free Elephant.
In this video you can find out my thoughts on Pandemic by Z-Man Games
12 Realms Review
In this video you can find out my thoughts on 12 Realms by Mage Company.
12 Realms: Ghost Town Review
In this video you can find out my thoughts on 12 Realms: Ghost Town by Mage Company.
Learn to Play:
Legendary: Big Trouble in Little China
In this video I will teach you how to play including: Card breakdown, player and board setup, player turn, final showdown, and scoring.
I will also give you my thoughts and opinions on the game, but I would also like to hear what you have to say drop me a comment below on what you thought of the game.
Board Game Quest:
Imperial Settlers: Aztecs Expansion Review
Imperial Settlers: Aztecs comes with a 60 card faction deck for this new group. Not only are the standard Production/Feature/Action cards here, but Aztecs also incorporates concepts from the previous 3 expansions. Notably, the sets from 3 is the Magic Number, the Open Production locations from Why Can’t We Be Friends, and the Gear resources from The Atlanteans. So full backward compatibility here.
Space Invaders: Dice Review
Space Invaders: Dice offers a number of different modes. You can play solo or multiplayer. There are also variant multiplayer rules which add a drafting element. Regardless, the gameplay is similar, you roll dice and destroy aliens of the matching colors on your sheet.
However, just like Space Invaders, you have to shoot from the bottom up, so it’s important to get the right colors at the right time. You take damage for any dice you can’t use and try to score points by destroying the most aliens.
Coal Baron: The Great Card Game Review
In Coal Baron: The Great Card Game (yes Great is in the title), players act as managers of coal mining firms in mid 19th century England. Using cards-as-workers, players will take actions related to mining coal, building transport, and delivering coal to fulfill orders. Each order has a particular destination and players can also gain bonus points for those destinations or aim for more general objectives for more points. Hopefully it’s obvious that most points at the end of the game wins.
Saga of the Northmen Review
In true Viking fashion, the goal in Saga of the Northmen is to vie for control of Norse kingdoms throughout Dark Ages Europe (and a little bit of Africa and Asia) and then launch raids from your holdings to capture plunder and establish trade routes.
This saga is an unadulterated area majority design resolved through two phases. In the first, players contest influence in the seven major Viking kingdoms through back-and-forth card play. Afterwards, you’ll use any realms you control as bases to march and sail your armies into vulnerable neutral territories. Along the way you’ll earn infamy, or cash it in as a sort of Machiavellian currency. After three rounds the Viking Era ends. But will your story endure?
Wettlauf nach El Dorado Review
Wettlauf nach El Dorado is a deck-building racing game for two to four players. Players are explorers trying to be the first to reach the lost city of El Dorado. The first player to reach El Dorado wins.
Get Rich Quick Review
Fortune is the name of the game, or rather, Fortune Points. Accrue 25 of them to win the game!
Each player has a hand of 7 cards, the same 7 cards that every other player has. From these cards, each player simultaneously and secretly chooses 3. When everyone is ready, the chosen cards are flipped up and resolved in order from 1 to 7
Critters Below Kickstarter Review
You’re in a room. It is dark. You’ve been eaten by a Grue.
Ok, not that last bit, but two out of three isn’t bad. For those of you who may wear tinfoil hats and are obsessed with the impending dawn of war, then you may quite enjoy the subject of my latest peek-a-boo as it’s set in a bunker during a war. Whoever chose to build this bunker clearly hadn’t heard of basic requirements like medicine or lighting. Perhaps they were cut from the budget during construction.
It’s hardly surprising that amenities such as a light bulb were missed as the inhabitants of this Stone-Age bunker are a bunch of woodland animals, the Critters, trying to survive a particularly hefty war involving a lot of bombing of a rather unspecific nature. The world is warring whilst our protagonists must wait it out in their concrete cocoon below ground. And thus we arrive at the name of the game in question: Critters Below from Antler Games
Drive Thru Review:
Intro (00:00); game overview (01:01); final thoughts and review (07:35)
What a glorious day. What cannot be achieved on such a day as Saturday?
Well, I know I can be working on various articles for the site. Hopefully you're getting in some gaming, like I am, too.
At the moment, though, we've got ourselves the Review Roundup.
In today's feature we have: Vikings Gone Wild, Blood Rage: Mystics of Midgard Expansion, Codinca, Blood Rage: Gods of Asgard Expansion, Imperial Settlers: Atlanteans Expansion, King's Forge: Queen's Jubilee Expansion, Talon, 13 Days, 51st State, The Grizzled: At Your Orders, One Night Ultimate Vampire, Area 1851, Tesla vs. Edison: Powering Up, No Thank You Evil, Valeria Card Kingdoms, Legends of the American Frontier, Jail Break, Adventure Land, Anachrony, Android: Mainframe, Shogunate, T.I.M.E Stories: Under the Mask, Aya, Porta Nigra, The Gallerist, Doctor Panic, and Knit Wit.
Toucan Play That Game:
Vikings Gone Wild Review
In this video you can find out my thoughts on the Vikings Gone Wild the boardgame by Lucky Duck Games and Everydayiplay.
Blood Rage: Mystics of Midgard Expansion Review
In this video you can find out my thoughts on the Blood Rage Mystics of Midgard expansion by Cool Mini or Not.
In this video you can find out my thoughts on Codinca by Backspindle games and Ninja Division.
Blood Rage: Gods of Asgard Expansion Review
In this video you can find out my thoughts on the Blood Rage God’s of Asgard expansion by Cool Mini or Not.
Play Board Games:
Imperial Settlers: Atlanteans Expansion Review
The Atlanteans expansion introduces a new faction to Imperial Settlers with some new mechanics and new cards for all the existing factions
King's Forge: Queen's Jubilee Expansion Review
Queen’s Jubilee is the first expansion for King’s Forge. It has new craft cards and some new gather cards too. It adds variety without adding complexity. And even makes the game play quicker!
Drive Thru Review:
Intro (00:00); game overview (00:56); final thoughts and review (14:26)
13 Days Review
Intro (00:00); game overview (01:07); final thoughts and review (12:13)
51st State: Master Set Review
Intro (00:00); game overview (00:56); final thoughts and review (14:26)
The Grizzled: At Your Orders Review
Intro (00:00); game overview (00:42); final thoughts and review (09:04)
One Night Ultimate Vampire Review
Intro (00:00); game overview (01:04); final thoughts and review (04:17)
Board to Death TV:
Area 1851 Review
In Area 1851, you are one of the area’s top five Tinkerers and you’re looking to prove your grit to the citizens of this Wild West town.
Each turn, players have to deal with and negotiate random events in the area, then continue the turn under those circumstances, by drawing Tinker cards to fill their hand up to five cards, then rolling dice to determine their resources for that turn. Players then spend those resources to build new Gadgets or augment their existing Gadgets with Modifications. These Gadgets and Modifications can then be Delivered to the townsfolk for Reputation. In addition players can choose to scrap cards from their hand, and pull them out of circulation.
Tesla vs. Edison: Powering Up Preview
The Powering Up! expansion takes Tesla vs. Edison gameplay to a whole new level by infusing exciting new systems and introducing both a sixth player and a solitaire variant! Fans of the game will delight in exploring:
Building a headquarters. What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player!
No Thank you Evil RPG Preview
Valeria Card Kingdoms
Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based off of the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.
Legends of the American Frontier Review
Legends of the American Frontier is an adventure game for 3 to 7 players in which you live the life of a newly-minted citizen in the colonial days of America, starting just after the Revolutionary War in the 1780s and running through the early 1800s.
Board Game Quest:
Jail Break Preview
Jail Break is played on a randomly setup, modular board. Consisting of 24 cards, the jail can be laid out in a 6×4 grid, or really into any shape the players would like. Changing the configuration of the jail can lead to a different experience in each game.
Players will each have a mugshot card that shows their special ability. During the game, players will be able to move throughout the prison, gathering resources and potentially attacking other players. Each turn a card will trigger a random event that could be positive or negative, and at the end of the turn, a guard will be moved to a new location of the player’s choice. The first player to successfully escape is the winner.
Adventure Land Review
Adventure Land is a bit of an abstract fantasy adventure game. There are three different adventures (scenarios) included in the box, each of which has their own complexity level and win conditions. The basics of the game remain the same no matter which adventure you are playing.
In Adventure Land, players will be moving their heroes around a 10×11 gridded game board. As your adventurers move, they will be collecting items and companions to use when they try to defeat the game’s fog monsters. While each of the three adventures has their own unique win conditions, many require players to collect a certain type of item(s) to earn victory points. At the conclusion of the adventure, the player with the most victory points will be the winner.
Each player in Anachrony commands one of the games four Paths. During each round, players will be collecting resources, workers, and scientific breakthroughs in the hopes of advancing their society. Anachrony is a two-tiered worker placement game, meaning that players will be taking actions on a shared main board, while also building up their own player board with actions and special powers.
Your Password Is Insecure (A Review of Android: Mainframe)
For you historians out there, Android: Mainframe is a reimplementation of a game called Bauhaus. That probably doesn’t mean much to most of you, since it was released only in Spain and only 17 people have it marked as “owned” on BGG. Allow me to explain.
No, there is too much. Let me sum up. The goal of Mainframe is to capture “nodes” (squares) on the board by surrounding them with “partitions” (little blue walls) with your Access Point Tokens inside. You only get points at the end of the game if your enclosed zones contain only your own tokens, and no other players. The bigger the zone, the more points your access tokens score.
Shogun and Tell (A Review of Shogunate)
Shogunate pits players against each other as heads of rival clans in a power play maneuver seeking the emperor’s throne. You’ll need to deceive others as to your true intentions, deduce that of your enemies’ and even eliminate other claimants.
In this quick, social deduction card game each player secretly receives a clan affiliation and five action cards. Cards corresponding to the five clans are then randomly lined up on the table. The goal is to scheme your clan’s way to the head of the succession line by the end of the game. The twist is that someone else gets to resolve the actions you play!
T.I.M.E Stories: Under the Mask Review
If you read my review of A Prophecy of Dragons, you'll know I was disappointed with the previous adventure for TIME Stories, the time travelling cooperative game which I still believe is one of the best cooperative board game experiences on the market. Thankfully, I am happy to say that Under the Mask is a return to form, a fun puzzle and adventure that gets everything just right.
TIME Stories is a mystery and as such your experience will rely on not knowing the puzzles ahead so I'm going to attempt to keep this review as spoiler free as possible. However, there will be some very mild spoilers from here on, so if you want the Under the Mask to be a complete surprise then come back later.
Imagine someone had created a cooperative board game out of domino rally. There you go, you've just imagined Aya and to be fair I could leave the review right there.
In Aya you and your friends have discovered a new land and are travelling inland via river, exploring the untouched wilderness and photographing the local wildlife and breathe taking scenery.
Dog and Thimble:
Porta Nigra Review
You are a builder in ancient Rome. But you want to be a Master Builder, known as the greatest in the Empire. To claim that title, you’ll work to construct four Roman structures, including the titular city gate, the Amphitheatre, the Basilica, and the city wall, faster and better than your opponents.
The Gallerist Review
It’s a perfect economic strategy board game for all art lovers – manage your own art gallery and became successful and internationally well-known art dealer! You have to do a lot of work to achieve that – make promotions for pieces of art and artists themselves, buy and sell in the international market, bring visitors to your exhibitions, sign contracts and of course hire assistants, who will help you to cope with all this work. Develop your own business-strategy and become the richest and the most famous Gallerist! We are happy to offer you a board game review.
Designed by Vital Lacerda, artist is Ian O’Toole, published in 2015 by Eagle-Gryphon Games, Fire on Board Jogos and Giochix.it.
Shut Up & Sit Down:
Doctor Panic Review
It's here. Doctor Panic, the first co-op game to ever feature a whoopie cushion, or a hairnet, or a needle and thread, is now available in shops. Best of all, it's every bit as dumb as advertised!
There's never been a game that demanded SU&SD's attention more. Time for us to turn on the bright lights, disinfect our mouths and begin the delicate operation... of the review.
Knit Wit Review
In (almost!) five years of running Shut Up & Sit Down we’ve always put the game first. We’ve fretted about player counts and waxed lyrical about themes. We’ve snapped apart mechanics like so many Lego bricks. So today, I hope you guys will indulge me in putting something else first.
Look. At. This. Flipping. Box.
I mean that literally. Knit Wit, the new game from Pandemic creator Matt Leacock, is opened with a flip-top magnetic catch at one end. But we’re just getting started.
Hopefully you're having a good one. I'm working on putting together some Guild Ball minis.
Anyway, let's get right into the reviews.
Today we have: Parade, Incan Gold, X-Wing's Eighth Wave of Expansions, Booze Barons, Kakerlaken Poker Royal, Tsuro digital app, Pingo Pingo, Raptor, Hue, Battlecruisers, Celesta, Colt Express: Horses and Stagecoach Expansion, Super11, Quadropolis, Ominoes, Curse of Strahd, and Imperial Settlers: Why Can't We Be Friends Expansion.
Shut Up & Sit Down:
Double Feature: Parade & Incan Gold
ou know double-yolk eggs? Those rarest of treasures that whisper “It’s all going to be ok” up from the pan? Well, today you get a double-review! Enclosed within the brittle shell of this article are not one, but TWO of the greatest card games we’ve ever played, full of fatty fun and caloric goodness.
Please ensure your credit card is secured in your official SU&SD fast-draw holster before continuing. We're serious. These games are very, very good.
Review: X-Wing's Eighth Wave of Expansions
As of March, the latest round of expansions for Fantasy Flight's enormously popular spaceship miniatures game, X-Wing, is finally and fully here. The first - er - wave of Wave 8 arrived in December, so a few of these ships and cards have had longer to bed in than others. Even so, it's time to round the lot of them up and force them to answer hard questions, like: WHAT DO YOU BRING TO THE GAME? WHY ARE YOU NICE? WHY DO I FEEL COMPELLED TO OWN YOU? And: IS IT EVEN POSSIBLE FOR THE SAME WAVE TO ARRIVE TWICE? WOULD THAT NOT MAKE IT TWO SEPARATE WAVES, LIKE, IN BOTH A MARITIME AND A PHILOSOPHICAL SENSE?
The answer to that last one is evidently 'yes', by the way. Haha! Eat it, Heraclitus!
Board To Death TV:
Booze Barons Video Review
Booze Barons is a quick, team-based hidden identity and deduction game set during U.S. Prohibition where you are bootlegging a particular type of booze and secretly delivering it to speakeasies all over the city. Each time you make a delivery, you get a coin, but also reveal information about the type of booze you are bootlegging. Expose bootleggers of opposing mobs and help those who are in your mob since the mob with the most coins at the end wins!
Cockroach World Series (A Review Of Kakerlaken Poker Royal)
Kakerlaken Poker Royal is the European successor to the popular bluffing game, Kakerlaken or Cockroach Poker. It’s designed by Jacques Zeimet and published by Drei Magier Spiele. It can expose the cracked relationships of between 2 and 6 people, in just under half an hour.
Lay out the big blind, adjust your mirrored shades and outright lie to your friends to get into the mood for our review.
Are You Tsuro About That? (A Review of the Tsuro digital app)
The first thing you notice upon opening the Tsuro app is the slick 3D animation. Great care has been made to replicate the tactile experience of the physical version and give the visuals some gravitas. There is no immediate menu, no list of options. You literally open the game box to get things going. The board smoothly flies out and unfolds, the tiles float into a neat stack, and the dragon tokens slide into view. You can even see the creases in the board from the fold. There’s a solid attention to detail here.
Cute and Deadly (A Review of Pingo Pingo)
Pingo Pingo is a slapjack variant. Yes, a slapjack variant. As in if slapjack was actually fun and on steroids. Sure I could label it a real-time, dexterity game if some OCD gamer insisted upon categorizing such things. But essentially you’ll be slapping cards, shooting up the room with darts, running around, laughing, screaming, moaning, cursing and generally belittling each other for fifteen minutes. Categorize that! Simply put, you don’t play many board games like this. Or if you do, then I want to hang out with you!
Drive Thru Review:
Intro (00:00); game overview (01:12); final thoughts and review (10:26)
Intro (00:00); game overview (01:20); final thoughts and review (04:52)
Intro (00:00); game overview (01:09); final thoughts and review (07:55)
The best word I can find to describe Celestia is ‘delightful’; maybe even 'whimsical', how about delightfully whimsical. Celestia, a reprint of Cloud 9 with a slight re-theme and much better art, is a game of pushing your luck while navigating floating islands and searching for treasure.
But it's a dangerous journey, and you'll have to fend off pirates and murderous flocks of birds as well as the machinations of the fellow crew.
Board Game Quest:
Colt Express: Horses and Stagecoach Expansion Review
Recently I reviewed one of my favorite action programming games, Colt Express. Set in the Old West, Colt Express pits players against each other as they try and rob a passenger train. As with any action programming game, Colt Express is filled with a good amount of excitement and plenty of chaos.
Recently, the designer of Colt Express decided to head back to the locomotive and bring us an expansion. Enter Colt Express: Horses and Stagecoach. As you might have guessed, this expansion brings horses and a stagecoach to your Colt Express game. How does it work well with the base game? Time to find out!
Toucan Play That Game:
In this video you can find out my final thoughts on Super11.
In this video you can find out my final thoughts on Quadropolis by Days of Wonder.
Toucan Play that Game review of Ominoes from Yay Games.
Play Board Games:
Curse of Strahd Review
Curse of Strahd is Ravenloft for 5th Edition Dungeon and Dragons. This module revisits this classic adventure and gives you ways to add more horror to your current campaign.
Imperial Settlers: Why Can't We Be Friends Expansion Review
Why Can’t We Be Friends is a 55 card expansion. It adds more common and faction cards and introduces some deck construction to the game.
I hope your day is full of gaming. I've got some hobby projects I'm working on, as well as taking photos of some stuff I'm gonna be looking to sell in order to fund/get room for some new stuff. There's only so much room around here before I can get some more. What can I say? There's just too much cool stuff coming out. What kind of stuff? Well, the stuff we've got reviews of here for you.
Today we have: Imperial Settlers, 504, Poseidon's Kingdom, Operation F.A.U.S.T., Over/Under, SpaceTeam, Titus Tentacle, and Lands of Ruin's Miniatures.
Play Board Games:
Imperial Settlers Review
Imperial Settlers is a re-implementation of 51st State and The New Era. In its new form the theme has been changed, some rules have been streamlined and each civilization has its own faction deck. There is also a common deck that all players draw cards from.
Shut Up & Sit Down:
It's been styled as an experiment, but is it more of an extravagance or perhaps even some crazed meddling with the forces of nature themselves? 504 is no simple board game, but instead a... gigantic collection of cards and components and pieces and possibilities.
Is this a revolution? This this hubris? Is this madness? This week, Paul faced down one of his greatest challenges ever...
Poseidon's Kingdom Review
Under the sea! Under the Sea! There'll be no complications, just friendly crustaceans, under the sea! Unfortunately your friendly crustaceans have been kidnapped by the Kraken and it’s your job to free them from his tentacled grasp and so begins the game of Poseidon's Kingdom, and a bright friendly colourful game it is too.
Board Game Quest:
Operation F.A.U.S.T. Review
Operation F.A.U.S.T., published by Grey Fox Games, is a game for 3-8 players. It plays in 30 minutes which holds true even at higher player counts. It was designed by Robert Burke himself who is a self-proclaimed lover of bluffing and deduction-style games.
In the game we will be looking at today, we won’t be able to reach into our pockets for the answer because in Over/Under it’s all about guesstimates. In Over/Under, players are trying to collect the most cards by guessing whether the group’s answer to a question is either over, under, or exactly the correct amount. Do you have a guess if this game will be worthy to add to your collection? Read on to find out.
Over/Under is a card game for 2 or more players that you will complete in about 30 minutes. In my experience the game plays best with 2 to 4 players.
Pass Me The Hydro-Spanner! (A Review of SpaceTeam)
Whatever your mission was before, the only thing that matters in Spaceteam is putting your ship back together, and it seems that it is falling apart at the seams. Literally the moment you fix one system, another system breaks, and some joker down in accounting dotted some T’s instead of crossing the I’s, so you only have one set of tools on board. It’s a race against time before your ship falls apart completely, leaving you for dead. But, if you can repair all the malfunctions and get your main systems back online, you have a chance of surviving. Maybe.
Tentacle Tantrum (a review of Titus Tentacle)
Titus Tentacle is a children’s game for two to four players. Each player moves around the board trying to avoid Titus and collect coins. The first player to earn three coins wins.
Wargame News and Terrain:
Lands of Ruin Miniatures Review
Today we will be reviewing the new post-apocalyptic Lands of Ruin miniatures which are created as part of the ongoing Kickstarter to launch the Lands of Ruin hydrid wargame.
While not every faction can use Technology quite the way that the Atlanteans can, every faction does get to play a little bit with it. The Atlantean expansion includes cards that go into the decks of other factions that work with or exploit this new resource. The designers wanted the Atlanteans to play much differently from the previous 4 factions. After months of playtesting, they think they have it. Technology isn't the only thing that sets the Atlanteans apart. Much like their real-world mythical counterparts, the buildings of the Atlanteans will sink into the sea at the end of the game, meaning they don't score any points for them. The clock is truly ticking for these industrious people.
The Atlanteans expands the original 1-4 players of Imperial Settlers to 1-5. It's not a stand-alone expansion, as you'll need the original base game to play. But the expansion will contain the Atlantean Faction Board, their Faction Deck, Technology Tokens, as well as cards for the other factions to put in their decks. You can check out the expansion this year at Gen Con, with full distribution to happen in August.
In this batch of reviews/previews, we've got: Warchimera Hammer Armoured Personnel Carrier, Lords & Ladies, Darkest Night, Hordes: High Command, Dogs of War, Race to the Rhine, Fishing Party, Machi Koro, Imperial Settlers, Cards Against Humanity, Witness, Tinku, Dragon Punch, and Mining Maniac.
Warchimera Hammer Armoured Personnel Carrier Review
Join us today as we build a great-looking vehicle kit from Warchimera, their Hammer Armoured Personnel Carrier. The Hammer APC is a 28mm armoured transport that will fit well in sci-fi and post-apocalyptic themed war and skirmish games. For us, this will make an excellent Chimera with wheels in our Astra Miliatrum forces.
Lords & Ladies by Eagle-Gryphon Games Review
Lords & Ladies is designed by Jason and Jen Corace ( the Corace Twins) with Jen’s artwork featured in the game itself. It is the first in a trilogy of games base on family structures and dynamics and it is published by Gryphon Games and was released in 2014.
The tagline “The Game of Not So Polite Society” is a perfect description of this game. In Lords & Ladies, players compete to be the first to 18 status points through a couple different methods, acquiring status point tokens and status rewards cards. Each player begins with a couple and the goal is to create a long lineage through having babies and getting them married of to eligible suitors.
Gettin' Higgy With It:
Gettin' Higgy with Darkest Night
We take a look at the co-operative board game, Darkest Night, by Jeremy Lennert. Distributed by Victory Point Games. Darkest Night is for 1-4 players, age 13+ and takes about 150 minutes per game.
Hordes: High Command Review
Being a general is never easy. Being a general in Immoren of the Iron Kingdoms is even harder. Not only do you have to worry about battle strategy and resource management, but you also never know which crazy enemy will come streaming over the horizon. And let’s face it. All of the armies in this land are forces to be reckoned with.
In Hordes: High Command you take control of one of four factions. You can choose Trollbloods, whose love of ale is only overshadowed by their love of battle; The Circle of Orboros, mysterious druidic forces that roam the wilds making unholy alliances with beasts; The Legion of Everblight, whose devotion to an undying dragon god gives them access to vast power – but for a price; or Skorne, the masters of suffering, who have seen what lies beyond the grave and want no part of it. Commanding one of these armies you will crush your enemies and see them driven before you.
Dogs of War Review
In the Machiavellian land of Gravos, powerful noble houses play the deadliest of games. It is a bizarre and grotesque landscape where capricious alliances rise and fall. Great ancient families maneuver for dominance via dark intrigue, seduction and open warfare. They unflinchingly use any means at their disposal, be it mechanically macabre automatons, arcane religious fervor, murderous pirates and even mystical arts. And then there’s you. Into this world you step as an eminent soldier-for-hire seeking your own fortune, influence and destiny. The question is do you become a pawn in their greater game? Or your own influential condottiere, mastering the puppet strings of Gravos?
Board to Death TV:
Race to the Rhine review
Not enough gas, not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory.
1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?
Board Game Quest:
Fishing Party review
Fishing has always been a part of my family’s life. Fishing was an activity we did either at a local lake or at my grandparent’s cabin in Canada. I always found it a relaxing time to sit back and even on days where the fish were not biting, it was better than being stuck inside. Today’s review is of a game that aims to bring that same fishing experience to your gaming table. Fishing Party is a card game where players are trying to earn the most points by catching fish at the local lake. Will this game live up to the tagline “A Real Fishing Party at Home”? Read on.
Fishing Party is a card and dice game for 2-5 players to compete in around thirty minutes. In my experience, the game plays best with three or more players.
Machi Koro Review
Lately, we’ve been seeing an influx of games first published in Japan. The Land of the Rising Sun seems to be putting out some really interesting titles and I’m glad that they are finally making their way here.
Machi Koro, which according to my random googling, appropriately translates to “Dice Town”. It’s a city building game where players roll dice, active buildings, and earn money. It’s a simple game, yet has some engaging mechanics. However there is no shortage of city building games on the market today. Is Machi Koro different enough to warrant a space on your game shelf? Let’s find out!
Machi Koro is a dice rolling and city building game for 2-4 players that takes about 30 minutes to play. Machi Koro plays best with any number of players.
Shut Up & Sit Down:
Imperial Settlers Review
Imperial Settlers is a civilization-building game with the best art we've ever seen in almost five years of running Shut Up & Sit Down. Nations, on the other hand, looks like a Soviet spreadsheet.
Don't make your purchase just yet, though. Let Quinns take you by the hand and lead you through one or two shocking twists, down to a stream of cleansing consumer wisdom. You need to know the truth about both of these boxes.
Cards Against Humanity Review
The best way to describe Cards Against Humanity is “Lego for jokes”. It gives its players setups and punchlines, all ready to click together in one-step assembly. It’s easier than microwaving food or boil-in-the-bag rice. Almost no creativity is required, and because the powers of chance deal you your cards, it’s not as if you can even help the sort of combinations that present themselves, right? As well as creativity and effort, who even needs responsibility?
We've got a HUGE game for you this week! Witness might look like a pre-schooler up-ended their homework over your table, but it's actually an inventive, sexy game of solving mysteries from the publishers of Sherlock Holmes: Consulting Detective.
But while Sherlock is a game of wild theories and sweet sherries, Witness is no less than a game of swearing, sweating and whispering. Come take a look. You won't regret it.
Tinku Kickstarter Review
There are many things that orcs hate; poncey elves, miserable dwarves, and greedy little Halflings. But the thing orcs hate the most is other orcs, which means their only option is beat them up and show them who’s boss. In Tinku you take on the role of an orc tribe as you prove dominance over those other filthy greenskins.
Tinku is a straightforward deck building game. Each round you’ll lay out your hand of orc and goblin folk and compare their strength to that of your opponents. To mix things up a bit each type of goblinoid has a different effect that can boost your strength or affect your hand or an opponent’s; the Orc Lord works best with large groups, the gnolls bring in reinforcements, goblin archers can kill opponent’s cards and the witch doctor can bring cards back from the dead.
Dragon Punch Kickstarter Review
I was once asked a by a drunken chav, itching for a fight as the pubs where chucking out, if I knew anything about street fighting. My response, “you mean like Ken and Ryu?” The nearest I’ve been to a real fight is desperately trying to pull off a hadouken, which no matter how many times I try strangely enough doesn’t work in real life. Dragon Punch is also nothing like a real fight, but is a lot like the classic fighting game Street Fighter.
Mining Maniac Kickstarter Review
It’s not very often we get to review a really good Kickstarter prototype. It’s not even that the games are bad; it’s just that most often than not the games are simply average. However, every now and then you get a really good game and a really bad game. Unfortunately I have to say that Mining Maniac is a bad game, a really bad game.
Mining Maniac’s concept is as straightforward as a Roman road into eurogame land. You play as a mining corporation and the aim is to make as much money as possible. You’ll do this by buying workers, mining for ore and then selling that ore in a volatile market, however you can only make two of these actions every turn.