If you haven't, you should check out Coyote Peterson's YouTube channel. He goes out into the wild to talk about animals in a form not too dissimilar from Steve Irwin. Well, soon, he'll be coming out o
If you haven't, you should check out Coyote Peterson's YouTube channel. He goes out into the wild to talk about animals in a form not too dissimilar from Steve Irwin. Well, soon, he'll be coming out of the bush and into your gaming rooms with Coyote Peterson's Wild Adventure, a new board game that's up on Kickstarter now.
From the campaign:
Join me, Coyote Peterson as I explore six different biomes and learn all about the animals that inhabit them in this fun, fast, and strategic game. Offering a host of interesting and educational animal facts alongside intuitive game play, it’s competitive, but light-hearted and will take you on your own Wild Adventure!
Claim the highest score by secretly laying down animals from different biomes. The only problem is the values of the biomes are constantly changing! Strategically use Coyote’s signature Hat and Backpack, infamous Bites & Stings, and the Animals themselves to alter the game to your own advantage...but watch out for the Snapping Turtle!
The campaign's up and running now with 20 days to go.
Rather Dashing Games is coming out with a new, updated version of their Dwarven Miner game. It's got updated rules based on years of feedback from those that enjoyed the original version. It's also go
Rather Dashing Games is coming out with a new, updated version of their Dwarven Miner game. It's got updated rules based on years of feedback from those that enjoyed the original version. It's also got updated artwork from legendary artist Larry Elmore. Yes, that Larry Elmore. Have yourself a look. Dwarven Miner: Reforged is up on Kickstarter now.
From the campaign:
In 2014, Rather Dashing Games released a new game which became one of its signature titles: DWARVEN MINER. The game featured a two-tiered crafting game where players delve into the depths of ancient mines to acquire materials necessary to forge mighty artifacts for their Dwarven patrons. It remains one of Rather Dashing's fan-favorites to this day.
Now, in 2019, Rather Dashing Games is pleased to announce that LARRY ELMORE has signed on to help reforge this game into a new masterpiece!
DWARVEN MINER: REFORGED is a game for 1-4 players (currently) and builds on the tried-and-true mechanics of the original while adding new depths of play based on feedback from our dashing fans. Featuring increased player interaction, intuitive strategy, and the approachable game-play Rather Dashing is known for, DWARVEN MINER: REFORGED is a sequel more than a reprint and is an excellent addition to the line.
The campaign's about 2/3 of the way to its goal with 26 days left to go.
You just can't keep a good lair down. While adventurers might go in and clean them out, given enough time, new evil will find them and take up residence. That's what's happening in Wakening Lair, a ne
You just can't keep a good lair down. While adventurers might go in and clean them out, given enough time, new evil will find them and take up residence. That's what's happening in Wakening Lair, a new game announced by Rather Dashing Games. Players will have to work together as they head out to a long-dormant but-now-active-again evil lair. Head in and take on the evil before it can grow too powerful.
From the website:
Built long ago by an ancient evil, a lair lies at the heart of a dense forest not far from your village. Silent for generations, a noxious reek now wafts from the entrance and unsettling noises from within signal that something terrible is about to awaken. Do you dare venture into the depths and combat what monsters lurk inside?
Wakening Lair is a fully cooperative dungeon delve for 2-6 players, who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes to choose from.
Players take turns exploring rooms in the Wakening Lair, defeating monsters, disarming traps, and gathering weapons and magic items. Equip those items to maximize your hero’s abilities all in preparation to defeat the slumbering Monstrous Terror that is bound to awaken at any moment. When it does, you’ll need all your collective power to keep it from escaping the lair and destroying the land!
A variety of monsters, nine hero classes, six different Monstrous Terrors AND randomized boss monster awakening changes the game narrative each time you play. Get ready for an RPG feel in an easy to play card game that will have you coming back to the table time and time again to try new hero and weapon combinations and group strategies.
It seems that just outside every small town in a fantasy setting there's a lair that some ancient evil used to occupy. This small town is the same. And while it seems that the lair had been dormant fo
It seems that just outside every small town in a fantasy setting there's a lair that some ancient evil used to occupy. This small town is the same. And while it seems that the lair had been dormant for some time, that time is over. But who will head into it and figure out what's going on, rooting out whatever not-good things might be happening? Well, you will, of course. That's what you'll be up to in Wakening Lair, a new cooperative dungeon-delve game coming from Rather Dashing Games.
From the announcement:
Built long ago by an ancient evil, a lair lies at the heart of a dense forest not far from your village. Silent for generations, a noxious reek now wafts from the entrance and unsettling noises from within signal that something terrible is about to awaken. Do you dare venture into the depths and combat what monsters lurk inside?
Wakening Lair is a fully cooperative dungeon delve for 2-6 players, who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes to choose from.
Players take turns exploring rooms in the Wakening Lair, defeating monsters, disarming traps, and gathering weapons and magic items. Equip those items to maximize your hero’s abilities all in preparation to defeat the slumbering Monstrous Terror that is bound to awaken at any moment. When it does, you’ll need all your collective power to keep it from escaping the lair and destroying the land!
A variety of monsters, nine hero classes, six different Monstrous Terrors AND randomized boss monster awakening changes the game narrative each time you play. Get ready for an RPG feel in an easy to play card game that will have you coming back to the table time and time again to try new hero and weapon combinations and group strategies.
Hey everyone. We've made it around to another weekend. I said I was going to probably be doing some baking. Well, I've got some magic cookie bars cooling right now. I love these things... probably too
Hey everyone. We've made it around to another weekend. I said I was going to probably be doing some baking. Well, I've got some magic cookie bars cooling right now. I love these things... probably too much... *looks at my stomach* ... definitely too much. But issues with my waistline aside, I hope you're having a good weekend so far. I'm sure many of you are out gaming, which is awesome. But if you're stopping by here, I know it's because you want to check out those gaming reviews I know you all so desperately desire.
So, as I sip on a Pineapple Crush and wait for these bars to finish cooling, today we have: The Walking Dead: All Out War, Exit the Game, Legendary: X-Men Expansion, Orleans, Quantum, Race for the Galaxy App, First Martians: Adventures on the Red Planet, Serengeti, Stone Age, Maze Racers, Purrrlock Holmes: Furriarty's Trail, Memoarrr!, The Goonies Adventure Card Game, Photosynthesis, Incantris, Hafid's Grand Bazaar, Ascension X: War of Shadows, Fate of the Elder Gods, and The Champion of the Wild.
The Walking Dead: All Out War is a skirmish game that pits your survivors against your opponent’s and you both must deal with hordes of zombies. It can be played as a cooperative or solo board game too.
X-Men is a big box expansion for Marvel Legendary the Deckbuilding Game. It features heroes and villains from the X-Men comics and adds some new mechanics to the Marvel Legendary series.
Orleans is a bag-building and worker placement board game. You must increase your followers to take more actions, get board position and gain more VPs.
Frankly, this section is almost unnecessary for Maze Racers. You can probably figure out what you need to do by looking at the back of the box, which is one reason why Maze Racers works so well. But I’m getting ahead of myself.
A starting block is placed in one agreed upon quadrant of the board, while the goal is placed in another. Say go and each player tries to build a maze as quickly and creatively as possible. The walls are rigid foam with a magnet on the bottom. As everyone should be familiar with what a maze is, teaching the game takes seconds. The only rule is that the maze has to be possible to complete. A spacer stick is included for checking your work.
In Purrrlock Holmes, each player will have a suspect card in front of them that displays the suspect and time of the crime they are trying to solve. You cannot see your own suspect card and must perform investigation actions to solve the crime.
When you investigate, you play one of the 4 suspect cards in your hand. Other players will tell you if it is a lead or a dead end. If the suspect on the card matches your suspect, it is always a lead. Alternately, if the time on the card is within an hour of the time your crime was committed it is also a lead. Everything else is a dead end.
Players are tasked with moving the three potion ingredients necessary to the bubbling cauldron at the center of the circular game board. The issue is that you don’t know which ingredient is in each of the potion bottles at the start of the game. Each turn, players will roll the set action dice to determine what they will do on their turn.
Players may be able to move one of the potion bottles closer to the center, move the Wizard looking to block your path or send bottles back, place a path blocker on one of the six paths, or roll the magic dice.
Being a family weight game, Memoarrr! is about as easy to learn as you might expect. The deck of cards in Memoarrr! is comprised of 25 cards, each card containing one of 5 different backgrounds and one of 5 different characters. The 25 cards are randomly laid out in a face down grid, and the center card is replaced with the scoring cards.
Each player gets to look at 3 cards before the game begins. The first player then randomly flips over a card. The next player clockwise must then flip over a card that matches either the background or the character on the card the first player flipped.
As The Goonies is a family weight game, learning to play is fairly easy. Each player will control one of the famous Goonies characters, each of which has 2 special abilities.
Incantris is a wizard dueling/skirmish game that uses dice to settle the score. Unlike some games of this type, you are not required to build a deck or otherwise create your army/team in order to play. Simply choose your team of three wizards from the pre-made teams and start attacking each other! Each team has their own unique abilities and things they do “best,” so each one plays a little differently.
Merchants enter Hafid’s Grand Bazaar hoping to emerge from their commercial haggling the wealthiest trader. And a grand bazaar indeed it is. With five unique goods each in five different commodity types – from cut gems to goats to ore to carpets to olive oil – it’s a veritable medieval Wal-Mart! You accumulate goods through bidding for caravan loads, negotiating with your competitors and with just a little outright luck. Okay, maybe more than a little.
In Ascension X, like previous games, you can play your entire hand without limitation, buying cards and fighting monsters in any order. Runes are used to buy cards, Strength to fight monsters, and you accrue Honor tokens to score points. A pool of 6 cards in the center of the table contains the monsters you’ll be fighting along with the heroes and constructs you’ll be adding to your deck.
In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom…before it’s too late!
It's a board game review cliché to say "if you like this kind of game, you'll like this game". It's a tired and lazy get-out clause for a reviewer, they can thoroughly dislike a game and then issue this kind of statement completely admonishing any form of reviewer responsibility while remaining pretty, positive and ever so cuddly. It is a phrase I detest, but trying to write a review of The Champion of the Wild while avoiding this statement is turning into the literal equivalent of a daytime charge across the minefield.
Rather Dashing Games has announced a new game that they'll be coming out with this September. It's called Hafid's Grand Bazaar and it will see players looking to get money by buying, trading, and sell
Rather Dashing Games has announced a new game that they'll be coming out with this September. It's called Hafid's Grand Bazaar and it will see players looking to get money by buying, trading, and selling different goods in a medieval market setting.
From the announcement:
Bid, haggle, and trade your way to the top in this raucous trading game of set collection and player negotiation for 2 to 6 players.
Acquire spices, textiles, livestock and other exotic goods by bidding on caravans from foreign markets across the ancient world. Manipulate the market – and each other – using your shrewd bargaining skills to trade with your fellow merchants and collect resource sets to maximize profits.
The marketplace is dynamic and ever-changing. You will need to stay sharp and engaged to amass the most wealth and become the greatest merchant in Hafid's Grand Bazaar!
And we've come to another Saturday. Ah, the possibilities for today. I'm sure a lot of you are spending it at Adepticon. Me? I've picked up a bunch of snacks and some drinks and am going to watch some
And we've come to another Saturday. Ah, the possibilities for today. I'm sure a lot of you are spending it at Adepticon. Me? I've picked up a bunch of snacks and some drinks and am going to watch some MST3K on Netflix. Because I'm cool like that. ;) Anyway, I know what you're all here for isn't my choice of fizzy beverage, but for reviews. So let's get to it.
Today we have: Realm-Master, Unlock, WizKids Unpainted Miniatures, Arkham Horror The Card Game, Bushi No Yume, Ronin, Element, Guns & Steel: Renaissance, Bloc by Bloc, The Oracle of Delphi, Dragoon: The Rogue and Barbarian Expansion, RPG Coasters, Kingsport Festival: The Card Game, Running With the Bulls, Magic Maze, Faith: A Garden in Hell, and Moons.
If you follow us on Facebook, YouTube, Twitter, or Instagram, you’ll know that we acquire a lot of miniatures at Nerds on Earth HQ. In fact, some folks would say I have a problem, but I can stop getting more miniatures any time I want. I promise.
Well, Wizkids came out with a new line of unpainted minis and I just had to have them.
Arkham Horror The Card Game certainly isn’t the first Lovecraft-inspired game in recent years. In fact, it’s one in a long line of games that uses your chosen character’s health and sanity as the counterweight to success and failure. Lose either of them, and you could become gravely wounded and die, or you might descend into madness. Remain “healthy,” and you keep hope alive, which is often more difficult than not.
Bushi No Yume (BNY) is a set of skirmish rules for fighting in ancient Japan, using either a historical of fantasy setting. They were written in 2010 by our friend Rich Jones.
BNY uses the same basic rules engine as Rich’s other set of rules, ‘Flying Lead’, so if you are a fan of any of those rules you will find much that is familiar.
To play Bushi No Yume, you will need several six-sided dice, a set of measuring sticks (size dependent upon miniature scale) 5-10 miniatures and area of play around 3? x 3? with some suitable scenery. You will also optionally need a set of Karma Cards. These cards can be found in the back of the rules – they will need to be removed, cut and placed in card prtocestors.
Ronin is a set of skirmish rules set in the Age of the Samurai, written by Craig Woodfield and published by Osprey Publishing as part of their Osprey Wargames series in 2013.
Each player has a warband, known as a Buntai, of between 4 and 20 models. A game usually takes place on a battlefield between 24? x 24? and 36? x 36?.
In Element players are wise sages with the power to control not only earth, wind and fire, but also water. Each will summon these forces in an epic battle – or fraternal hazing ritual – attempting to entrap their foes within a prison of nature.
Guns & Steel: Renaissance is a hand-building and hand-management civilization card game for two to four players. Players seek to steer their civilizations through several ages, adding civil, tactic, and military cards to their tableaus and collecting culture points. The player with the most culture wins.
Bloc by Bloc can be played fully or semi cooperatively. I’ve only played the semi cooperative version as it seemed to add more interesting elements to the game and I’m generally not a fan of fully cooperative games. As such, every player will be dealt a secret agenda card which will define how each player can achieve victory. Each agenda card has two separate win conditions. Every round, players check to see whether or not they’ve met one of the conditions to determine a winner. Over the course of the game, you’ll be manipulating the board state through your actions in order to meet your agenda conditions and hopefully win the game.
Players, acting as ancient mythological Greek heroes, are racing against each other to complete twelve tasks. They roll dice to take actions hoping to be the most efficient at combining tasks in nearby locations. The player to complete all twelve first and return home wins.
The aptly named Dragoon: The Rogue and Barbarian expansion adds two new roles to the game. Want to take a guess as to what they are?
All joking aside, this new expansion takes Dragoon from a completely symmetric game, where everyone plays the same role of a dragon, into the asymmetrical realm by giving players something new to try out.
RPG Coasters sent Board Game Quest a set of coasters with a nice wood stand that allows for the display of the coasters on a nearby human-sized shelf. The designs for this batch were of me and various nemeses that have tried to thwart me over the years. Tony says humans also like to roleplay that they are fighting the ancient ones in games of acting. It took me 15 human minutes to stop laughing. Apparently these designs reinforce human memory so they only need to look at the coaster to remember who they are. Sounds about right for humans.
In Kingsport Festival: The Card Game, players once again take on the role of cultists seeking to invoke the elder gods. Each round, players will be rolling dice and using the result to recruit elder god cards. These, in turn, will increase their action potential of the player on later turns.
In the game, players use handfuls of dice as runners, starting them at the top of the game board and playing cards to reroll those runners or influence opposing runners, with your goal for each of the three days being to get your runners to the fancy destinations (which are worth differing amounts of points) at the bottom of the board while avoiding the bulls that are chasing you.
Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.
FAITH is set far into the future. Mankind has been conquered and become part of the Coalition, a uneasy truce between a number of alien races brought together to fight the Ravager, a genetically engineered hive like race kind of like a cross between Warhammer 40,000's Tyranids and Gears of War's Locusts, so hardly the kind of person you're going to invite over for afternoon tea.
Those that do not learn history are bound to repeat it. That's why museums are so important. They help us connect with the past through the artifacts that they house. And the archeologist that is able
Those that do not learn history are bound to repeat it. That's why museums are so important. They help us connect with the past through the artifacts that they house. And the archeologist that is able to secure great artifacts can have their names go down in history as well. That's what you'll be trying to do in This Belongs in a Museum.
In This Belongs in a Museum, players compete to become the most revered archeologist in the world. Traverse seas and mountains, and use airports to connect dig sites to your base camp. Collect valuable artifacts and outwit your rival colleagues in this new addition to the Drawn & Quartered line of easy-to-learn, strategic tile-laying games.
Archeologists take turns placing base camp, dig site, and terrain tiles to connect and build their respective domains. Move your archeologist around the game space to collect artifacts for added victory points. But watch out for the mummies that can be placed in your path and break up your carefully connected sections!
Rather Dashing Games have starting taking pre-orders for their new board game, Element. In it, you'll be looking to capture your opponent's sages using the four elements of Earth, Fire, Wind, and Wate
Rather Dashing Games have starting taking pre-orders for their new board game, Element. In it, you'll be looking to capture your opponent's sages using the four elements of Earth, Fire, Wind, and Water as your weapons. Can you bring the elements under your control while doing your best to avoid the attacks of your opponents?
From the website:
Fire, Water, Earth, Wind. These four elements have driven mankind’s mythology, philosophy and science for eons. Now, master the power of these primal forces in this easy-to-learn, but deeply strategic game of capture and area control.
In Element, players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties players can use to block an opponent’s movement.
Feed walls of flame, move raging rivers, raise impenetrable mountain ranges, and even bend Wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.
Understanding the subtle, diverse yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!
Pre-orders are being taken now with the general release happening in March.
The Alliance of Six Planets has had its troubles, but this time, it's all-out war. Each civilization has declared war and now it's time to invade. Take control of your group's offensive and defensive
The Alliance of Six Planets has had its troubles, but this time, it's all-out war. Each civilization has declared war and now it's time to invade. Take control of your group's offensive and defensive forces as you wage war on your neighbors. That's the story behind We Come in Peace (obviously an ironic title :P), a new dice game that will be available later this summer.
The game seats 2-6 players, each one looking to be the last one standing in the game of planetary annihilation. Each turn you'll get more offensive and defensive dice that you can use to attack your opponents while fending off their attacks. However, each round you won't be able to defend against everything, so you must allocate your resources as best possible to limit damage to your planet. The game is quick to play and is suitable for gamers age 8 and up.
The release date is August 1st, with Gen Con attendees getting a chance to pick it up first. If you're headed to Origins, you'll be able to try out the game there.
This first full week of the new year went by really fast for me. Did it go by fast for you? Though I'm sitting here in my Friday shirt, I was still a bit surprised when I looked and saw, "Oh, hey, it'
This first full week of the new year went by really fast for me. Did it go by fast for you? Though I'm sitting here in my Friday shirt, I was still a bit surprised when I looked and saw, "Oh, hey, it's time to schedule up Friday Snippets. ... I thought it was, like, Tuesday or something." But Friday it is. (Woot! Woot!) So Snippets it shall be.
Today's bite-sized stories include: The Broken Token Releases Zombicide Organization Sets, Kalmbach expands reach with acquisition of Rather Dashing Games, Nexus Miniatures Posts News Updates, Kromlech Releases Morbid Beast "Chimney", Kabuki Models Taking Pre-Orders For Second Wave of Star Vixen, Meeple Source Kickstarter Happening Now, Techno Bowl Helmet + Team Preview #1, and Thundercloud Miniatures webstore reopens.
Is organizing your Zombicide box hurting your braaaaaains? Let us help! Today we're launching three new organizers officially-licensed with CoolMiniOrNot, conquering the chaos of the apocalypse, and your Zombicide boxes. Available in Season 1, Season 2, and Season 3 kits, each kit includes nine removable trays, room for the season's core game plus an expansion, and as always, room for sleeved cards. Season 3 comes with a bonus: an exclusive wooden helicopter upgrade. Available now!
Kalmbach Publishing Co. today announced it has acquired Rather Dashing Games, creators of engaging and entertaining board games for all ages. The purchase marks entry into the world of board-game publishing for Kalmbach.
“Rather Dashing Games provides Kalmbach with an exciting opportunity to serve the passionate audience that surrounds the rapidly growing board-game market,” Kalmbach President Chuck Croft said. “We have more than 80 years of history of delivering quality products to enthusiast audiences, and we see a lot of similarities between what we do and the tabletop-game business. We look forward to entering into a new, growth area in publishing.”
Kalmbach publishes magazine titles such as Discover, Model Railroader and Trains and books, offers subscription video services and hosts niche events.
Rather Dashing Games, based outside of Lexington, KY, is the brainchild of longtime friends Mike Richie and Grant Wilson, who came together to start the company in 2011. Richie serves as president and game designer; Wilson is vice president and art director.
Since launching Rather Dashing, Wilson and Richie brought their creative energy to games ranging from fun family games such as Red Hot Silly Peppers to tile games such as Graveyards, Ghosts & Haunted Houses and creative strategy games such as Dwarven Miner.
Under the terms of the acquisition, Richie and Wilson will remain with the business, continuing to create the high-quality, entertaining games Rather Dashing is known for. Kalmbach will provide business support and resources for growth.
“Rather Dashing Games has always maintained its vision of bringing quality, fun and original games to the market that are accessible to both hard-core gamers and family gamers alike. Teaming up with a time-honored, creative and value-based company such as Kalmbach allows for an amazing future,” Richie said.
“We couldn't be happier to partner with such a talented, dedicated, and enthusiastic team. Kalmbach not only shares our values, goals, and love of tabletop gaming, they perfectly match it and magnify it,” Wilson said.
Lands of Ruin is soon launching their Kickstarter campaign to fund resin cast miniature production.
Today, the first set of miniature sculpts was announced. The first of the two tribes is the Baleans, a violent and aggressive culture focusing on brute force and close combat.
See more detailed pictures of each of the miniatures in the source link.
I am aware Christmas and the New Year is an economically tough time of for everyone, rather than just have a panic buying discount (like a lot of online retailers do) - Linda and I have came up with an idea that might encourage you to treat yourself and help others into the bargain.
Nexus Miniatures has been having a break (a very small break LoL) until the Monday the 10th of January (although I have been working, writing, answering emails, and posting stuff etc. during that time).
I just won't be processing any new orders till the 10th of January - and anyone placing an order up till midnight on Monday the 10th of January will have 25% of their order value donated to Crisis (www.crisis.org.uk) the UK Homeless Charity - an email listing those who donated will include everyones names along with the actual donation.
IN ADDITION (OMG DOES THIS MAN NEVER STOP - the Answer is no, I don't) all such orders when posted will contain little "pressies" for you to. An extra Miniature, Sweeties, Prototype Base Toppers (basically whatever I think is cool that I can add to your orders) - lastly, the biggest order (and thereby the biggest donation) will have their Name (or a Character Name of their creation) included in a (probably more than one) piece of S.D.Z.A. Fiction, and that character (or an analogue of you yourself) have their own Profile in the Rules too (I may even do a specially converted Miniature as well, it depends how good the idea is LoL)
So, ring the new-year in by helping yourself to some Nexus Toys - you can helping others to - but be quick, only a few days left!
On other news, I've been advised the new Castings are on their way - so its also your last chance to get the new releases at Pre-Order Prices! (And your last chance for the "Its a Big Thing" Prize Draw Either LoL) - Many thanks to everyone who's placed an order - I hope you will be as excited as I am when you get your new Toys!
the STAR VIXEN is back! 100 fresh units waiting for you!
due to the high demand we are launchin a 2nd preorder for the Star Vixen. All the 100units now offered will be posted FROM Feb 7th, so if you add other items to your order with the Star Vixen everything will be posted from Feb. 7th
The benefits of this preorder are: - you pay the model 40euro and not 45 - you get a free and high quality A4 (21x30cm 8x12") color print (this is not the same offered during the 1st preorder but a brand new illustration!) - you will receive the miniature in advance
Thundercloud Miniatures are pleased to announce that their web store is once again open, with the addition of brand new miniatures to expand their range.
To celebrate these two facts they are running a 15% discount across their entire range for a limited time only, so head on over to Thundercloudminiatures.com now to grab a bargain