I know some of my friends are down at AWA downtown. I'm currently safely at home, grooving to some Sims 4 while I wait for this evening's D&D session. Gotta go take care of that Strahd murder house, y'all! But I know what you are here for are the reviews I know you so desperately desire. So let's get to it.
Today we have: Super Mario Bros. Party Card Game, Snow Time, D100 Dungeon, Tower of Madness, The Deck of Many Animated Spells, Kariba, Deities Domination, Seal Team Flix, Nanty Narking, Brass, Yellow & Yangtze, Menara, and Quests of Valeria.
theMCGuiRE review takes a look at Super Mario Bros. Party Card Game from USAopoly - this is exclusive to certain retailers if you want to pick it up or directly from USAopoly. The game is a fun group party style game and is a lot of fun - lose all your lives and your out!
theMCGuiRE review takes a look at Snow Time - a brand new one from Asmodee and Lui-Meme, designed by Frank Meyer. the game offers a pretty smooth experience and a tight end game if all players are close - otherwise if you get your run away players it makes for a very strategic game for the players behind. Game offers awesome artwork and a very simple but elegant design.
theMCGuiRE review takes a look at the new version of D100 Dungeon - v. 3 in print! This is offered in three different formats (PDF, soft-back, and hard-back) and available from DriveThroughRPG.com D100 Dungeon is a D&D like experience that you can solo through and follows a rogue like approach. Once you die - its over, start over with a new character. However - play it smart and you will outlive the dungeon. Game offers, a town experience, questing, character building, and a small story line which you can piece together and get creative with. Very well done and simple solo dungeon crawl experience that I would recommend to anyone. It also has tons of room for expanded content!
Board Game Quest:
One of the games I was really looking forward to at Gen Con this year was Tower of Madness. It combined some dice rolling with a really neat tower mechanic that is sure to bring back memories of playing Kerplunk. Comparisons aside, the game looked really fun with it’s massive tower full of plastic tentacles and of course, the Lovecraftian theme. So the question remains, does the gameplay hold up? Let’s find out.
Tower of Madness is a dice rolling game for 3-5 players that takes about 30 minutes to play. The game plays best with 3-4 players.
Deck of Many Animated spell cards are a 5th edition Dungeons and Dragons resource that is both a shorthand reference to spells and other in game effects, and an animation related to that effect.
Dungeons and Dragons fifth edition has streamlined the RPG for experienced dungeon crawlers and new players alike. But the cost of a highly immersive world with literally decades of backstory and fantastic creations is a compendium that no single player can keep straight in their head.
In Kariba, eight types of animals are each assigned a rank numbered from 1 (the humble mouse) to 8 (the powerful elephant), with each animal assigned their own space around the watering hole in numerical order.
On a player’s turn, they will play 1 or more of a single type of animal from their hand to their position around the watering hole. Then, if there are at least three of those animals in play, they chase away the next weakest animal cards which the player picks up and adds to their scoring pile. The only exception to the rule of the stronger chasing weaker is the mouse, which has the ability to scare away the elephant only (and is the only way elephant cards can be scored). Finally, the player will draw up to refresh their hand and play proceeds. Play ends when the draw deck is empty and all player hands are empty.
At the end of the game, players count up the number of cards in their score pile. The player who scared away the most animals is declared the winner!
The object of Deities Domination is to increase your tribe’s glory and area until you’ve earned the target victory points. VPs are earned by building villages, shrines, and other buildings, defeating monsters, and gathering tribute from other players.
Each player starts by selecting a god or goddess. Each deity has a couple of special abilities that will effect game play and likely determine the strategy they use throughout the game. The board is randomly generated by placing grasslands hexes together. Players receive base action cards and god power cards, then place two starting villages on the board.
Today we are looking at Set A Watch, a cooperative game now in funding on Kickstarter. In Set A Watch, players will form a band of adventurers traveling throughout a fantasy kingdom. The game centers around the locations in which you set up camp throughout your journey and clearing out the forest creatures, undead, and evil acolytes that attempt to overwhelm you and your camp.
Set A Watch is a cooperative action selection game for 1-4 players. It plays similarly at all play counts and takes about 45 minutes.
If there were a competition for the greatest name for a board game, Seal Team Flix would be a heavy contender for that title. I’m not sure I’ve seen a greater use of a pun in a board game name. But a title does not determine the games worth, so let’s dive into the gameplay and see if Seal Team Flix is worthy of a coveted spot in your game library.
Seal Team Flix is a cooperative, tactical dexterity game for 1-4 players that plays well at all player counts.
In Nanty Narking you’ll be trying to complete your secret objective, which usually involves getting things onto the board, while preventing anyone else from completing there’s. It means that the correct way to play Nanty Narking is like a hawk and keeping a beady eye on every action of your opponents.Being a Martin Wallace game, Nanty Narking is powered by a massive deck of cards and each card gives you a number of actions to play. Generally these cards will allow you to place your agents on the board, take money from the bank and buy buildings. There are also a plethora of other options including assassination, arson and theft, allowing you to further influence the state of the board and generally annoy your opponents.
Menara is a cooperative stacking dexterity game for one to four players. Players must complete tasks to build the temple of Menara. If the temple has as many levels as it needs to when the game ends, the players win.
In Quests of Valeria players are guild masters looking to root out and destroy the evils that would peril the kingdom. Just not personally. Instead, you’ll recruit heroes and champions with special skills worthy of undertaking these adventurous tasks. Where do you look for them? Why, the local tavern, of course.
You’ll assemble your bold fellowship through a mixture of action selection, card drafting and tableau-building. This compact design uses two decks of cards exclusively for all game purposes. Well, there are also a handful of Guild Master cards which are shuffled and one dealt to each player to start the game. These identify specific types of quests for which you’ll earn bonus points at the end. Players also begin with three Citizen cards in hand.
Today we have: True Crime Legends, Dream Home, Medici, Dragon Punch, 4 Gods, Garbage Day, A Feast for Odin, Amun-Re, Jorvik, and Santorini.
Toucan Play That Game:
True Crime Legends Preview
In this paid video you can find out about True Crime Legends by Silk Hat Games.
Dream Home Review
Dream Home is a lightweight set collection and card drafting game that has players striving to create their dream home. “Dream” being defined as the home that scores the most points, not the one that looks the coolest.
Medici (third edition) Review
The third edition of Medici plays the same as the second edition, with one difference: an included two-player mode.
To play with two players, each player adds the two-player supplemental mats to the end of their ship mat, increasing the size of their ships’ holds to seven (from five). Before each round, remove eighteen cards from the deck (as you would for a three-player game). The scoring scheme is different for both most-valuable ship and for the commodity tracks. Otherwise, the game plays using the same rules as with more players.
Board Game Quest:
Dragon Punch Review
Over the course of several turns, players will select cards that represent fighting moves. If a player lands a hit, the opponent takes damage. Once a player takes enough damage, they lose the game. Multiple games can be played for a match.
4 Gods Review
In 4 Gods, players assume the roles of gods who are trying to create a new world by placing tiles that represent the landscape. They are also competing to have the most influence by assigning their prophets to different areas of the new world. The unique aspect of this game (in its normal mode) is that it plays out in real time, with all players taking their turns simultaneously. When the game ends, the new world is evaluated and points are earned in several ways. The player with the most victory points is the winner.
True Crime Legends Preview
In True Crime Legends, players will build and run a criminal organization. Players will buy assets, recruit new members, earn, smuggle, and other dirty deeds to gain money to grow their underworld empires. Your rivals will attempt to murder your members and your boss, steal from you, and even firebomb your assets to stop your growth. The first player to reach $1 million Bills with an active Boss wins the game.
Garbage Day Review
In Garbage Day, players will be placing trash cards onto a trash can, which also doubles as the game “box”. There are no victory points to be earned here, the name of the game survival. You’ll be placing cards into your room, opponent’s room, or onto the can itself. Careful must be taken though, for if you knock too many cards off of the pile, you’re out of the game! Last one left is the winner.
Drive Thru Review:
A Feast for Odin Review
Intro (00:00); game overview (01:26); final thoughts and review (23:10)
Intro (00:00); game overview (01:16); final thoughts and review (12:04)
Intro (00:00); game overview (01:44); final thoughts and review (13:45)
Intro (00:00); game overview (01:16); final thoughts and review (09:27)