And I know they'll be happy together because they game together.
And so that brings us to the game reviews we have for you today in our Review Roundup.
Those games featured this week are: Nevermore, Hundred Days 20, Catan Junior, Samurai, Discoveries: The Journals of Lewis & Clark, Pathfinder Adventure Card Game: Wrath of the Righteous, Evolution (with Flight expansion), Specter Ops, and Sentinels of the Multiverse: Vengeance Expansion.
Board Game Quest:
At Gen Con 2015 this year, Smirk and Dagger Games (Cutthroat Caverns) debuted Nevermore. If you are not familiar with them, Smirk and Dagger Games are known for having a good amount of backstabbery in their games. While Nevermore is not as backstab heavy as some of their other titles, Nevermore does feature some interesting and unique mechanics that made me eager to get it to my gaming table. Was it worth the wait? Let’s find out.
Nevermore is a card drafting and set collection game for 3-6 players that takes about 45 minutes to play. In my experience, Nevermore plays best 3-4 players.
Hundred Days 20 Review
Hundred Days 20 includes Waterloo 20 and Tolentino 20. Waterloo 20 has evolved from the original game that started the Napoleonic series of wargames by Victory Point Games. Tolentino 20 portrays the battle that occurred in central Italy during the “Hundred Days” of Napoleon’s restoration to the throne of France.
Hundred Days 20 is a 2 player war game that takes about 60 minutes to play.
Catan Junior Review
Our first homework assignment is Catan Junior, published by Mayfair Games in 2012. Mayfair Games describes the game as a light, fun, social adventure game for kids and families. It’s for 2-4 players, ages 6+ with an attention span of at least 30 minutes. The adventure includes Coco the parrot circling above your ships around the islands of Catan. The islands produce resources that make an ideal home for pirates.
The object of the game is to build your pirate lairs around the islands, trying to reach the island of gold treasure. The islands are ruled by the Ghost Captain and once he learns of your plans, he will try to prevent you from building your lairs.
Daimyo without Dice (a review of Samurai)
The emperor has lost his hold on Japan, and the time has come to act. Enterprising daimyo muster their forces and try to win the hearts of the people by playing to their religious and commercial sensibilities and by applying force in proper measure. The catch is that everyone vying for the throne is of equal strength, so the true victor will be decided by skillful management of resources. Will you be the next emperor of Japan? Find out in Samurai!
Corps of Dice-covery (A Review of Discoveries: The Journals of Lewis & Clark)
In Discoveries you’re a member of the Lewis and Clark expedition tasked with mapping the great Louisiana Territory and cataloging the people, species and fauna that inhabit it. But instead of taking two years in the face of untold trials, tedium and toil, you’ll wrap it all up in an about an hour by rolling dice!
Pathfinder Adventure Card Game: Wrath of the Righteous Review
Wrath of the Righteous is the third boxed set in the Pathfinder Adventure Card Game series, and with the announcement of Hell's Vengeance a few weeks back for the Pathfinder Role Playing Game I don't see any sign of it stopping. If you've played a Pathfinder Adventure Card Game before, either Rise of the Runelords or Skulls and Shackles, then you'll know what to expect here. Wrath of the Righteous offers some new mechanics into the mix, but doesn't shake up the concept too much, it's the campaign based deck building game you're already used to. We'll go through these new mechanics a little later but if you have already played and enjoyed the two previous boxed sets then you should just go out and buy Wrath of the Righteous
Shut Up & Sit Down:
Evolution and Flight Expansion Review
Matt: I’m a robust bird looking to nest who is terrified of fat carnivores, looking to meet someone with a GSOH and wait this isn’t OK Cupid
Quinns: No, you silly goose! It’s a review of Evolution, the new game from North Star Games that is about evolution.
Evolution starts with 2-6 players being given control of their very own bouncing baby bit of cardboard, tracking the only two features a parent should care about: POPULATION and BODY SIZE. Each turn players receive cards depicting new evolutionary traits, you all play one to contribute to the food on the Watering Hole, and you play the rest onto your species, either as the traits they depict or to increase that species’ population or size, or you can burn cards to create whole new species.
Play Board Games:
Specter Ops review
Specter Ops is a hidden movement game. One to four hunters must find the agent before he or she completes three missions and escapes the board.
Sentinels of the Multiverse: Vengeance Expansion Review
Vengeance is the fourth expansion for Sentinels of the Multiverse. It adds new heroes and villains, new environments and a new way to play.